..
camera_state.gd
NEON-28: run follow camera in physics after Player (fix jitter)
2026-04-10 22:23:50 -04:00
camera_state.gd.uid
NEON-25: isometric follow camera, CameraState, tests, and docs
2026-04-07 23:46:04 -04:00
ground_pick.gd
NEON-28: Dev obstacle smoke, nav reparent on hide, and docs
2026-04-10 23:55:50 -04:00
ground_pick.gd.uid
NS-16: MoveCommand → server PositionState, Godot sync, tests
2026-03-30 19:54:17 -04:00
interaction_radius_indicators.gd
NS-18: fix gdlint (line length, const order/naming)
2026-04-04 20:24:59 -04:00
interaction_radius_indicators.gd.uid
NS-18: InteractionRequest, client prototype, Postgres test UX
2026-04-04 20:19:33 -04:00
interaction_request_client.gd
NS-18: fix gdlint (line length, const order/naming)
2026-04-04 20:24:59 -04:00
interaction_request_client.gd.uid
NS-18: InteractionRequest, client prototype, Postgres test UX
2026-04-04 20:19:33 -04:00
isometric_follow_camera.gd
chore: Fix gdlint/gdformat and harden pre-push on Windows
2026-04-11 00:01:25 -04:00
isometric_follow_camera.gd.uid
NEON-25: isometric follow camera, CameraState, tests, and docs
2026-04-07 23:46:04 -04:00
main.gd
chore: Fix gdlint/gdformat and harden pre-push on Windows
2026-04-11 00:01:25 -04:00
main.gd.uid
fix(client): reliable NS-14 click-to-move without NavigationMesh
2026-03-29 22:08:25 -04:00
occlusion_policy.gd
NEON-27: implement OcclusionPolicy — RayCast-based material fade
2026-04-08 23:34:00 -04:00
occlusion_policy.gd.uid
NEON-27: finalise review (Approved) + Godot uid files
2026-04-08 23:55:29 -04:00
player.gd
NEON-29: Descend lip peel when on_floor + wallish (first step → floor)
2026-04-11 23:55:03 -04:00
player.gd.uid
fix(client): reliable NS-14 click-to-move without NavigationMesh
2026-03-29 22:08:25 -04:00
position_authority_client.gd
chore: Fix gdlint/gdformat and harden pre-push on Windows
2026-04-11 00:01:25 -04:00
position_authority_client.gd.uid
NS-16: MoveCommand → server PositionState, Godot sync, tests
2026-03-30 19:54:17 -04:00
prototype_interaction_constants.gd
NS-18: gdformat — blank line after doc block (gdtoolkit 4.5.0)
2026-04-04 20:29:25 -04:00
prototype_interaction_constants.gd.uid
NS-18: InteractionRequest, client prototype, Postgres test UX
2026-04-04 20:19:33 -04:00
random_floor_bump_collision_constants.gd
NS-24: Fix GDScript lint (line length, gdlint, gdformat)
2026-04-06 00:41:32 -04:00
random_floor_bump_collision_constants.gd.uid
NS-24: Eliminate idle jitter and movement QA bumps (Godot client)
2026-04-06 00:32:41 -04:00
random_floor_bumps.gd
NS-24: Fix GDScript lint (line length, gdlint, gdformat)
2026-04-06 00:41:32 -04:00
random_floor_bumps.gd.uid
NS-24: Eliminate idle jitter and movement QA bumps (Godot client)
2026-04-06 00:32:41 -04:00
zoom_band_config.gd
NEON-26: add pre-push GDScript lint hook
2026-04-08 23:10:40 -04:00
zoom_band_config.gd.uid
NEON-26: ZoomBandConfig, discrete zoom input, CameraState sync
2026-04-08 22:32:45 -04:00