33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Text.Json.Serialization;
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namespace NeonSprawl.Server.Game.Skills;
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/// <summary>JSON body for <c>GET /game/world/skill-definitions</c> (NEO-36).</summary>
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public sealed class SkillDefinitionsListResponse
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{
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public const int CurrentSchemaVersion = 1;
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[JsonPropertyName("schemaVersion")]
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public int SchemaVersion { get; init; } = CurrentSchemaVersion;
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/// <summary>Loaded skills ordered by stable <c>id</c> (ordinal), matching <see cref="ISkillDefinitionRegistry.GetDefinitionsInIdOrder"/>.</summary>
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[JsonPropertyName("skills")]
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public required IReadOnlyList<SkillDefinitionJson> Skills { get; init; }
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}
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/// <summary>One row in the read-only skill definition projection.</summary>
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public sealed class SkillDefinitionJson
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{
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[JsonPropertyName("id")]
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public required string Id { get; init; }
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[JsonPropertyName("displayName")]
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public required string DisplayName { get; init; }
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[JsonPropertyName("category")]
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public required string Category { get; init; }
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[JsonPropertyName("allowedXpSourceKinds")]
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public required IReadOnlyList<string> AllowedXpSourceKinds { get; init; }
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}
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