neon-sprawl/docs/game-design
VinPropane f45a5d8c06 chore: tie items.md to Epic 3 modules; add combat pillars stub
- items.md: E3.M3 contract summary, Epic 3 module map table, expanded where-next
- overview.md: Combat pillars vision stub with Items row; fix artifact cross-links
- abilities.md: pointer to overview combat pillars stub
2026-04-03 21:44:49 -04:00
..
brainstorm chore: add docs/game-design/brainstorm/ for loose ideas 2026-04-03 19:41:30 -04:00
README.md chore: add game-design items doc and cross-links 2026-04-03 21:42:18 -04:00
abilities.md chore: tie items.md to Epic 3 modules; add combat pillars stub 2026-04-03 21:44:49 -04:00
gigs.md chore: add game-design items doc and cross-links 2026-04-03 21:42:18 -04:00
items.md chore: tie items.md to Epic 3 modules; add combat pillars stub 2026-04-03 21:44:49 -04:00
overview.md chore: tie items.md to Epic 3 modules; add combat pillars stub 2026-04-03 21:44:49 -04:00
progression.md chore: add game-design items doc and cross-links 2026-04-03 21:42:18 -04:00
skills.md chore: add game-design items doc and cross-links 2026-04-03 21:42:18 -04:00

README.md

Game design (vision)

Master index: overview.md — summary, artifact table, and links to related docs.

Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.

Brainstorm-only (not specs): brainstorm/.

Non-implementation notes: gigs (combat roles), skills (non-combat), abilities (what players trigger), items (loot, craft, equip), zones, mechanics, and other design artifacts before they are tied to concrete systems or tickets.

Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.