- items.md: E3.M3 contract summary, Epic 3 module map table, expanded where-next - overview.md: Combat pillars vision stub with Items row; fix artifact cross-links - abilities.md: pointer to overview combat pillars stub |
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|---|---|---|
| .. | ||
| brainstorm | ||
| README.md | ||
| abilities.md | ||
| gigs.md | ||
| items.md | ||
| overview.md | ||
| progression.md | ||
| skills.md | ||
README.md
Game design (vision)
Master index: overview.md — summary, artifact table, and links to related docs.
Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.
Brainstorm-only (not specs): brainstorm/.
Non-implementation notes: gigs (combat roles), skills (non-combat), abilities (what players trigger), items (loot, craft, equip), zones, mechanics, and other design artifacts before they are tied to concrete systems or tickets.
Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.