16 lines
791 B
C#
16 lines
791 B
C#
namespace NeonSprawl.Server.Game.Gathering;
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/// <summary>
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/// Server-internal gather resolution envelope (NEO-62). May promote to wire JSON when the client needs explicit
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/// gather payloads; until then prototype verification uses inventory GET + interact response (NEO-63).
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/// </summary>
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/// <param name="GrantsApplied">Item grants on success; empty when denied.</param>
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/// <param name="RemainingGathers">Authoritative capacity after success, or current capacity on depletion deny.</param>
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/// <param name="XpGrantSummary">Skill XP applied on success; null when denied.</param>
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public readonly record struct GatherResult(
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bool Success,
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string? ReasonCode,
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IReadOnlyList<GatherGrantApplied> GrantsApplied,
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int? RemainingGathers,
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GatherXpGrantSummary? XpGrantSummary);
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