379 lines
13 KiB
C#
379 lines
13 KiB
C#
using Microsoft.Extensions.DependencyInjection;
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using NeonSprawl.Server.Game.Quests;
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using NeonSprawl.Server.Tests;
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using Xunit;
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namespace NeonSprawl.Server.Tests.Game.Quests;
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public sealed class QuestStateOperationsTests
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{
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private const string PlayerId = "dev-local-1";
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private const string UnknownPlayerId = "unknown-player-xyz";
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private const string GatherQuestId = PrototypeE7M1QuestCatalogRules.GatherIntroQuestId;
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private const string RefineQuestId = "prototype_quest_refine_intro";
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private const string ChainQuestId = PrototypeE7M1QuestCatalogRules.ChainQuestId;
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private const string ChainObjectiveId = PrototypeE7M1QuestCatalogRules.ChainFirstObjectiveId;
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[Fact]
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public async Task TryAccept_ShouldActivateGatherIntro_WhenNotStarted()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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// Act
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var result = QuestStateOperations.TryAccept(
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PlayerId,
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GatherQuestId,
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deps.QuestRegistry,
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deps.ProgressStore);
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// Assert
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Assert.True(result.Success);
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Assert.Null(result.ReasonCode);
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Assert.NotNull(result.Snapshot);
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Assert.Equal(QuestProgressStatus.Active, result.Snapshot!.Status);
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Assert.Equal(0, result.Snapshot.CurrentStepIndex);
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}
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[Fact]
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public async Task TryAccept_ShouldDenyPrerequisiteIncomplete_WhenRefineIntroBeforeGatherComplete()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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// Act
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var result = QuestStateOperations.TryAccept(
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PlayerId,
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RefineQuestId,
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deps.QuestRegistry,
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deps.ProgressStore);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(QuestStateReasonCodes.PrerequisiteIncomplete, result.ReasonCode);
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Assert.Null(result.Snapshot);
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}
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[Fact]
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public async Task TryAccept_ShouldSucceedRefineIntro_WhenGatherIntroCompleted()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var timeProvider = TimeProvider.System;
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Assert.True(QuestStateOperations.TryAccept(PlayerId, GatherQuestId, deps.QuestRegistry, deps.ProgressStore).Success);
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Assert.True(QuestStateOperations.TryMarkComplete(
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PlayerId,
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GatherQuestId,
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deps.QuestRegistry,
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deps.ProgressStore,
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timeProvider).Success);
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// Act
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var result = QuestStateOperations.TryAccept(
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PlayerId,
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RefineQuestId,
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deps.QuestRegistry,
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deps.ProgressStore);
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// Assert
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Assert.True(result.Success);
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Assert.Null(result.ReasonCode);
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Assert.Equal(QuestProgressStatus.Active, result.Snapshot!.Status);
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}
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[Fact]
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public async Task TryAccept_ShouldDenyUnknownQuest_WhenQuestIdNotInCatalog()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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// Act
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var result = QuestStateOperations.TryAccept(
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PlayerId,
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"prototype_quest_missing",
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deps.QuestRegistry,
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deps.ProgressStore);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(QuestStateReasonCodes.UnknownQuest, result.ReasonCode);
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}
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[Fact]
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public async Task TryAccept_ShouldDenyAlreadyActive_WhenQuestAlreadyAccepted()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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Assert.True(QuestStateOperations.TryAccept(PlayerId, GatherQuestId, deps.QuestRegistry, deps.ProgressStore).Success);
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// Act
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var result = QuestStateOperations.TryAccept(
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PlayerId,
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GatherQuestId,
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deps.QuestRegistry,
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deps.ProgressStore);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(QuestStateReasonCodes.AlreadyActive, result.ReasonCode);
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Assert.NotNull(result.Snapshot);
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Assert.Equal(QuestProgressStatus.Active, result.Snapshot!.Status);
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}
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[Fact]
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public async Task TryAccept_ShouldDenyAlreadyCompleted_WhenQuestAlreadyCompleted()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var timeProvider = TimeProvider.System;
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Assert.True(QuestStateOperations.TryAccept(PlayerId, GatherQuestId, deps.QuestRegistry, deps.ProgressStore).Success);
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Assert.True(QuestStateOperations.TryMarkComplete(
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PlayerId,
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GatherQuestId,
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deps.QuestRegistry,
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deps.ProgressStore,
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timeProvider).Success);
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// Act
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var result = QuestStateOperations.TryAccept(
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PlayerId,
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GatherQuestId,
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deps.QuestRegistry,
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deps.ProgressStore);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(QuestStateReasonCodes.AlreadyCompleted, result.ReasonCode);
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Assert.Equal(QuestProgressStatus.Completed, result.Snapshot!.Status);
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}
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[Fact]
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public async Task TryAccept_ShouldDenyUnknownPlayer_WhenPlayerNotInStore()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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// Act
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var result = QuestStateOperations.TryAccept(
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UnknownPlayerId,
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GatherQuestId,
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deps.QuestRegistry,
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deps.ProgressStore);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(QuestStateReasonCodes.UnknownPlayer, result.ReasonCode);
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}
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[Fact]
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public async Task TryAdvanceStep_ShouldAdvanceChainQuestAndClearCounters()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var timeProvider = TimeProvider.System;
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AcceptAndComplete(deps, GatherQuestId, timeProvider);
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AcceptAndComplete(deps, RefineQuestId, timeProvider);
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AcceptAndComplete(deps, "prototype_quest_combat_intro", timeProvider);
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Assert.True(QuestStateOperations.TryAccept(PlayerId, ChainQuestId, deps.QuestRegistry, deps.ProgressStore).Success);
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Assert.True(deps.ProgressStore.TryUpdateObjectiveCounter(PlayerId, ChainQuestId, ChainObjectiveId, 5, out _));
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// Act
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var result = QuestStateOperations.TryAdvanceStep(
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PlayerId,
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ChainQuestId,
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1,
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deps.QuestRegistry,
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deps.ProgressStore);
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// Assert
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Assert.True(result.Success);
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Assert.Null(result.ReasonCode);
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Assert.Equal(1, result.Snapshot!.CurrentStepIndex);
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Assert.Empty(result.Snapshot.ObjectiveCounters);
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}
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[Theory]
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[InlineData(0)]
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[InlineData(4)]
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public async Task TryAdvanceStep_ShouldDenyInvalidStepIndex_WhenIndexNotIncreasingOrPastLastStep(int newStepIndex)
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var timeProvider = TimeProvider.System;
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AcceptAndComplete(deps, GatherQuestId, timeProvider);
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AcceptAndComplete(deps, RefineQuestId, timeProvider);
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AcceptAndComplete(deps, "prototype_quest_combat_intro", timeProvider);
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Assert.True(QuestStateOperations.TryAccept(PlayerId, ChainQuestId, deps.QuestRegistry, deps.ProgressStore).Success);
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// Act
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var result = QuestStateOperations.TryAdvanceStep(
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PlayerId,
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ChainQuestId,
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newStepIndex,
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deps.QuestRegistry,
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deps.ProgressStore);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(QuestStateReasonCodes.InvalidStepIndex, result.ReasonCode);
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}
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[Fact]
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public async Task TryAdvanceStep_ShouldDenyNotActive_WhenQuestNotAccepted()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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// Act
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var result = QuestStateOperations.TryAdvanceStep(
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PlayerId,
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GatherQuestId,
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1,
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deps.QuestRegistry,
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deps.ProgressStore);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(QuestStateReasonCodes.NotActive, result.ReasonCode);
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}
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[Fact]
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public async Task TryAdvanceStep_ShouldDenyAlreadyCompleted_WhenQuestCompleted()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var timeProvider = TimeProvider.System;
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Assert.True(QuestStateOperations.TryAccept(PlayerId, GatherQuestId, deps.QuestRegistry, deps.ProgressStore).Success);
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Assert.True(QuestStateOperations.TryMarkComplete(
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PlayerId,
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GatherQuestId,
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deps.QuestRegistry,
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deps.ProgressStore,
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timeProvider).Success);
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// Act
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var result = QuestStateOperations.TryAdvanceStep(
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PlayerId,
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GatherQuestId,
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1,
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deps.QuestRegistry,
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deps.ProgressStore);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(QuestStateReasonCodes.AlreadyCompleted, result.ReasonCode);
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}
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[Fact]
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public async Task TryMarkComplete_ShouldBeIdempotentAtOperationsLayer()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var timeProvider = TimeProvider.System;
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Assert.True(QuestStateOperations.TryAccept(PlayerId, GatherQuestId, deps.QuestRegistry, deps.ProgressStore).Success);
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// Act
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var first = QuestStateOperations.TryMarkComplete(
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PlayerId,
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GatherQuestId,
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deps.QuestRegistry,
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deps.ProgressStore,
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timeProvider);
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var second = QuestStateOperations.TryMarkComplete(
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PlayerId,
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GatherQuestId,
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deps.QuestRegistry,
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deps.ProgressStore,
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timeProvider);
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// Assert
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Assert.True(first.Success);
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Assert.Null(first.ReasonCode);
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Assert.NotNull(first.Snapshot!.CompletedAt);
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Assert.True(second.Success);
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Assert.Null(second.ReasonCode);
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Assert.Equal(first.Snapshot.CompletedAt, second.Snapshot!.CompletedAt);
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Assert.Equal(QuestProgressStatus.Completed, second.Snapshot.Status);
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}
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[Fact]
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public async Task TryMarkComplete_ShouldDenyNotActive_WhenQuestNeverAccepted()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var deps = ResolveDependencies(factory);
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var timeProvider = TimeProvider.System;
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// Act
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var result = QuestStateOperations.TryMarkComplete(
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PlayerId,
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GatherQuestId,
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deps.QuestRegistry,
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deps.ProgressStore,
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timeProvider);
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// Assert
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Assert.False(result.Success);
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Assert.Equal(QuestStateReasonCodes.NotActive, result.ReasonCode);
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}
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[Fact]
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public async Task Host_ShouldResolveRegistryAndStore_ForQuestStateOperations()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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using var scope = factory.Services.CreateScope();
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var questRegistry = scope.ServiceProvider.GetRequiredService<IQuestDefinitionRegistry>();
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var progressStore = scope.ServiceProvider.GetRequiredService<IPlayerQuestStateStore>();
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// Act
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var accept = QuestStateOperations.TryAccept(PlayerId, GatherQuestId, questRegistry, progressStore);
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var complete = QuestStateOperations.TryMarkComplete(
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PlayerId,
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GatherQuestId,
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questRegistry,
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progressStore,
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TimeProvider.System);
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// Assert
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Assert.True(accept.Success);
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Assert.True(complete.Success);
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Assert.Equal(QuestProgressStatus.Completed, complete.Snapshot!.Status);
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}
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private static void AcceptAndComplete(
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(IQuestDefinitionRegistry QuestRegistry, IPlayerQuestStateStore ProgressStore) deps,
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string questId,
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TimeProvider timeProvider)
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{
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Assert.True(QuestStateOperations.TryAccept(PlayerId, questId, deps.QuestRegistry, deps.ProgressStore).Success);
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Assert.True(QuestStateOperations.TryMarkComplete(
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PlayerId,
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questId,
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deps.QuestRegistry,
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deps.ProgressStore,
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timeProvider).Success);
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}
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private static (IQuestDefinitionRegistry QuestRegistry, IPlayerQuestStateStore ProgressStore) ResolveDependencies(
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InMemoryWebApplicationFactory factory)
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{
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var scope = factory.Services.CreateScope();
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return (
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scope.ServiceProvider.GetRequiredService<IQuestDefinitionRegistry>(),
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scope.ServiceProvider.GetRequiredService<IPlayerQuestStateStore>());
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}
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}
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