65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
using System.Net;
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using System.Net.Http.Json;
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using Microsoft.AspNetCore.Hosting;
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using Microsoft.Extensions.DependencyInjection;
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using NeonSprawl.Server.Game.Combat;
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using NeonSprawl.Server.Game.Targeting;
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using Xunit;
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namespace NeonSprawl.Server.Tests.Game.Combat;
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public sealed class CombatTargetFixtureApiTests
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{
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private const string FixturePath = "/game/__dev/combat-targets-fixture";
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[Fact]
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public async Task PostCombatTargetFixture_ShouldResetPrototypeTargets_WhenEnabled()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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var store = factory.Services.GetRequiredService<ICombatEntityHealthStore>();
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_ = store.TryApplyDamage(PrototypeTargetRegistry.PrototypeTargetAlphaId, 100, out _);
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// Act
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var response = await client.PostAsJsonAsync(
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FixturePath,
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new CombatTargetFixtureRequest
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{
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SchemaVersion = CombatTargetFixtureRequest.CurrentSchemaVersion,
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});
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// Assert
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Assert.Equal(HttpStatusCode.OK, response.StatusCode);
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var body = await response.Content.ReadFromJsonAsync<CombatTargetFixtureResponse>();
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Assert.NotNull(body);
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Assert.True(body!.Applied);
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store.TryGet(PrototypeTargetRegistry.PrototypeTargetAlphaId, out var alpha);
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Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, alpha.CurrentHp);
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Assert.False(alpha.Defeated);
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}
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[Fact]
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public async Task PostCombatTargetFixture_ShouldReturnNotFound_WhenRouteNotRegistered()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.WithWebHostBuilder(b =>
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{
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b.UseEnvironment("Production");
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b.UseSetting("Game:EnableCombatTargetFixtureApi", "false");
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}).CreateClient();
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// Act
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var response = await client.PostAsJsonAsync(
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FixturePath,
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new CombatTargetFixtureRequest
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{
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SchemaVersion = CombatTargetFixtureRequest.CurrentSchemaVersion,
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});
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// Assert
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Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
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}
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}
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