feet_y wobble from move_and_slide on approach treads crossed DESCEND_GOAL_Y_MARGIN each frame, toggling path vs direct steer. Schmitt latch (WALK_VERT_ROUTE_LATCH_ON_SEP/OFF_SEP) with reset on nav lifecycle. Extend debug_idle_trace with feet_y, vert_sep, vlat, ncol. Add player_test for latch reset. |
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| architecture | ||
| decomposition | ||
| game-design | ||
| plans | ||
| reviews | ||