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VinPropane ec903d9c11 NEON-29: Drop tread speed cap; widen stair continuation probe.
Remove WALK_TREAD_STABILITY horiz cap (it ran for whole vlat&&ncol band and
made the last steps sluggish without fixing jitter).

Raise WALK_CONTINUATION_MAX_BELOW_FEET 0.078→0.108 m so ~0.104 m tread drops
count as walk continuation; probe/debounced peel+snap stop flipping each tick.
Kept below ~0.25 m so ~0.3 m gold→floor void still rejects the slab.

Revert NAV_PATH_STEER_MIN_LOOKAHEAD to 0.22 m.
2026-04-12 19:15:27 -04:00
.cursor docs: Require explicit Jira status before story-end transition 2026-04-11 00:06:23 -04:00
.github/workflows NS-21: fail CI if Godot logs SCRIPT ERROR during GdUnit discovery 2026-04-06 22:34:43 -04:00
.vscode chore: refine combat progression mechanics for clarity and balance 2026-04-03 19:07:15 -04:00
client NEON-29: Drop tread speed cap; widen stair continuation probe. 2026-04-12 19:15:27 -04:00
content chore: CI check for decomposition hybrid vocabulary (suggestion 4) 2026-04-03 21:29:28 -04:00
docs NEON-29: Fix nav column steer ping-pong — path lookahead + air bee-line 2026-04-12 18:03:47 -04:00
scripts chore: Fix gdlint/gdformat and harden pre-push on Windows 2026-04-11 00:01:25 -04:00
server NEON-29: explicitly set HorizontalStepEnabled:false in appsettings 2026-04-11 18:24:52 -04:00
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AGENTS.md docs: Require explicit Jira status before story-end transition 2026-04-11 00:06:23 -04:00
NeonSprawl.sln NS-15 implement position state api 2026-03-29 23:08:17 -04:00
README.md chore: document governing design axioms (fun, cyberpunk theme) 2026-04-04 18:46:55 -04:00
docker-compose.yml Update README and documentation to reflect project rebranding to "Neon Sprawl". Revise links to vision plan and adjust references in tech stack and decomposition documents. Enhance README with repository layout and instructions for running the server and client. 2026-03-29 17:23:00 -04:00
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neon_sprawl_vision.plan.md chore: document governing design axioms (fun, cyberpunk theme) 2026-04-04 18:46:55 -04:00

README.md

Neon Sprawl

Neon Sprawl is the working title for a crafting-focused sci-fi / cyberpunk MMORPG with gigs (combat roles) and open non-combat skills (solo-dev scope). Product intent and phase gates: neon_sprawl_vision.plan.md. Design axioms: it must be fun, and it must stay distinctly cyberpunk in theme (see Design axioms in the vision plan).

Tech stack (locked)

Area Choice
Client Godot 4.x (GDScript)
Game server C# / .NET 10 (ASP.NET Core), PostgreSQL, Protobuf (JSON OK for earliest spike)
Content JSON/YAML + JSON Schema in CI

Full rationale and constraints: docs/architecture/tech_stack.md.

Decomposition

Epic-level breakdown: docs/decomposition/README.md.

Git workflow

  • Documentation (Markdown under docs/, README files, neon_sprawl_vision.plan.md): work and commit directly on main.
  • Code and implementation (server/client source, Godot project, content/ data, Docker/build/CI config): use a branch, then merge to main when ready. Mixed doc + code changes follow the branch rule.

Repository layout (prototype scaffold)

Path Purpose
NeonSprawl.sln .NET solution
server/NeonSprawl.Server/ ASP.NET Core game server
client/ Godot 4.x project (import project.godot)
content/ JSON data + JSON Schema (skills/, schemas/)
docker-compose.yml Local PostgreSQL (docker compose up -d)

Run the server

cd server/NeonSprawl.Server && dotnet run

Then open http://localhost:5253/health (port from launchSettings.json).

Run Postgres locally

docker compose up -d

Connection (dev): host localhost, port 5432, database neon_sprawl, user neon_sprawl, password neon_sprawl_dev.

Run the client

Open the client/ folder in Godot 4.6 and run the main scene (see client/README.md).