252 lines
9.8 KiB
C#
252 lines
9.8 KiB
C#
using System.Net;
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using System.Net.Http.Json;
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using Microsoft.Extensions.DependencyInjection;
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using NeonSprawl.Server.Game.AbilityInput;
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using NeonSprawl.Server.Game.Encounters;
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using NeonSprawl.Server.Game.Items;
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using NeonSprawl.Server.Game.Npc;
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using NeonSprawl.Server.Game.PositionState;
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using NeonSprawl.Server.Game.Targeting;
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using Xunit;
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namespace NeonSprawl.Server.Tests.Game.Encounters;
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public sealed class EncounterProgressApiTests
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{
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private const string PrototypeEncounterId = "prototype_combat_pocket";
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[Fact]
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public async Task GetEncounterProgress_ShouldReturnNotFound_WhenPlayerUnknown()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var response = await client.GetAsync("/game/players/missing-player/encounter-progress");
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// Assert
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Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
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}
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[Fact]
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public async Task GetEncounterProgress_ShouldReturnInactive_WhenNoEngagement()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var response = await client.GetAsync("/game/players/dev-local-1/encounter-progress");
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// Assert
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Assert.Equal(HttpStatusCode.OK, response.StatusCode);
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var body = await response.Content.ReadFromJsonAsync<EncounterProgressListResponse>();
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Assert.NotNull(body);
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Assert.Equal(EncounterProgressListResponse.CurrentSchemaVersion, body!.SchemaVersion);
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Assert.Equal("dev-local-1", body.PlayerId);
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var row = Assert.Single(body.Encounters);
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Assert.Equal(PrototypeEncounterId, row.EncounterId);
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Assert.Equal(EncounterProgressApi.StateInactive, row.State);
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Assert.Empty(row.DefeatedTargetIds);
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Assert.Null(row.CompletedAt);
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Assert.Null(row.RewardGrantSummary);
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}
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[Fact]
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public async Task GetEncounterProgress_ShouldReturnActiveWithOneDefeat_WhenFirstNpcDefeated()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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Assert.NotNull(factory.FakeClock);
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// Act
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await DefeatLockedTargetWithPulseAsync(
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client,
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factory,
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PrototypeNpcRegistry.PrototypeNpcMeleeId);
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var response = await client.GetAsync("/game/players/dev-local-1/encounter-progress");
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// Assert
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Assert.Equal(HttpStatusCode.OK, response.StatusCode);
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var body = await response.Content.ReadFromJsonAsync<EncounterProgressListResponse>();
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Assert.NotNull(body);
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var row = Assert.Single(body!.Encounters);
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Assert.Equal(EncounterProgressApi.StateActive, row.State);
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Assert.Equal([PrototypeNpcRegistry.PrototypeNpcMeleeId], row.DefeatedTargetIds);
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Assert.Null(row.CompletedAt);
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Assert.Null(row.RewardGrantSummary);
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}
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[Fact]
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public async Task GetEncounterProgress_ShouldReturnActiveWithTwoDefeats_WhenTwoNpcDefeated()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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Assert.NotNull(factory.FakeClock);
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// Act
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await DefeatLockedTargetWithPulseAsync(
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client,
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factory,
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PrototypeNpcRegistry.PrototypeNpcMeleeId);
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await DefeatLockedTargetWithPulseAsync(
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client,
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factory,
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PrototypeNpcRegistry.PrototypeNpcRangedId);
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var response = await client.GetAsync("/game/players/dev-local-1/encounter-progress");
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// Assert
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Assert.Equal(HttpStatusCode.OK, response.StatusCode);
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var body = await response.Content.ReadFromJsonAsync<EncounterProgressListResponse>();
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Assert.NotNull(body);
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var row = Assert.Single(body!.Encounters);
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Assert.Equal(EncounterProgressApi.StateActive, row.State);
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Assert.Equal(
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[
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PrototypeNpcRegistry.PrototypeNpcMeleeId,
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PrototypeNpcRegistry.PrototypeNpcRangedId,
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],
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row.DefeatedTargetIds);
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Assert.Null(row.CompletedAt);
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Assert.Null(row.RewardGrantSummary);
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var completionStore = factory.Services.GetRequiredService<IEncounterCompletionStore>();
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Assert.False(completionStore.IsCompleted("dev-local-1", PrototypeEncounterId));
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}
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[Fact]
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public async Task GetEncounterProgress_ShouldReturnCompletedWithGrantSummary_WhenAllThreeNpcDefeated()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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Assert.NotNull(factory.FakeClock);
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// Act
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await DefeatLockedTargetWithPulseAsync(
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client,
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factory,
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PrototypeNpcRegistry.PrototypeNpcMeleeId);
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await DefeatLockedTargetWithPulseAsync(
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client,
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factory,
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PrototypeNpcRegistry.PrototypeNpcRangedId);
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await DefeatLockedTargetWithPulseAsync(
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client,
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factory,
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PrototypeNpcRegistry.PrototypeNpcEliteId);
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var response = await client.GetAsync("/game/players/dev-local-1/encounter-progress");
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// Assert
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Assert.Equal(HttpStatusCode.OK, response.StatusCode);
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var body = await response.Content.ReadFromJsonAsync<EncounterProgressListResponse>();
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Assert.NotNull(body);
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var row = Assert.Single(body!.Encounters);
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Assert.Equal(EncounterProgressApi.StateCompleted, row.State);
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Assert.Equal(
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[
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PrototypeNpcRegistry.PrototypeNpcEliteId,
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PrototypeNpcRegistry.PrototypeNpcMeleeId,
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PrototypeNpcRegistry.PrototypeNpcRangedId,
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],
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row.DefeatedTargetIds);
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Assert.NotNull(row.CompletedAt);
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Assert.NotNull(row.RewardGrantSummary);
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Assert.Equal(10, row.RewardGrantSummary!.Single(g => g.ItemId == "scrap_metal_bulk").Quantity);
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Assert.Equal(1, row.RewardGrantSummary.Single(g => g.ItemId == "contract_handoff_token").Quantity);
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var completionStore = factory.Services.GetRequiredService<IEncounterCompletionStore>();
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var eventStore = factory.Services.GetRequiredService<IEncounterCompleteEventStore>();
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Assert.True(completionStore.IsCompleted("dev-local-1", PrototypeEncounterId));
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Assert.True(eventStore.TryGet("dev-local-1", PrototypeEncounterId, out _));
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}
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private static async Task BindSlot0PulseAsync(HttpClient client)
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{
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var post = await client.PostAsJsonAsync(
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"/game/players/dev-local-1/hotbar-loadout",
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new HotbarLoadoutUpdateRequest
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{
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SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
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Slots = [new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
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});
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post.EnsureSuccessStatusCode();
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}
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private static async Task LockPrototypeTargetAsync(HttpClient client, string targetId)
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{
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var response = await client.PostAsJsonAsync(
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"/game/players/dev-local-1/target/select",
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new TargetSelectRequest
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{
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SchemaVersion = TargetSelectRequest.CurrentSchemaVersion,
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TargetId = targetId,
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});
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response.EnsureSuccessStatusCode();
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var body = await response.Content.ReadFromJsonAsync<TargetSelectResponse>();
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Assert.NotNull(body);
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Assert.True(body!.SelectionApplied);
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}
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private static async Task MoveDevPlayerNearNpcAsync(HttpClient client, string npcInstanceId)
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{
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Assert.True(PrototypeNpcRegistry.TryGet(npcInstanceId, out var entry));
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var response = await client.PostAsJsonAsync(
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"/game/players/dev-local-1/move",
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new MoveCommandRequest
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{
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SchemaVersion = MoveCommandRequest.CurrentSchemaVersion,
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Target = new PositionVector
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{
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X = entry.X - 1,
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Y = 0.9,
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Z = entry.Z - 1,
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},
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});
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response.EnsureSuccessStatusCode();
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}
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private static AbilityCastRequest PulseCastRequestForTarget(string targetId) =>
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new()
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{
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SchemaVersion = AbilityCastRequest.CurrentSchemaVersion,
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SlotIndex = 0,
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AbilityId = PrototypeAbilityRegistry.PrototypePulse,
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TargetId = targetId,
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};
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private static async Task DefeatLockedTargetWithPulseAsync(
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HttpClient client,
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InMemoryWebApplicationFactory factory,
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string targetId)
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{
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Assert.NotNull(factory.FakeClock);
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factory.FakeClock.Advance(TimeSpan.FromSeconds(3) + TimeSpan.FromMilliseconds(50));
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await BindSlot0PulseAsync(client);
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await MoveDevPlayerNearNpcAsync(client, targetId);
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await LockPrototypeTargetAsync(client, targetId);
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var cast = PulseCastRequestForTarget(targetId);
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AbilityCastResponse? defeatBody = null;
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for (var i = 0; i < 12; i++)
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{
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var response = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
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response.EnsureSuccessStatusCode();
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var body = await response.Content.ReadFromJsonAsync<AbilityCastResponse>();
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Assert.NotNull(body);
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Assert.True(body!.Accepted, body.ReasonCode);
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Assert.NotNull(body.CombatResolution);
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if (body.CombatResolution!.TargetDefeated)
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{
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defeatBody = body;
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break;
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}
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factory.FakeClock!.Advance(TimeSpan.FromSeconds(3) + TimeSpan.FromMilliseconds(50));
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}
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Assert.NotNull(defeatBody);
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Assert.True(defeatBody!.CombatResolution!.TargetDefeated);
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}
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}
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