neon-sprawl/bruno/neon-sprawl-server/combat-targets/Get combat targets.bru

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meta {
name: GET combat targets
type: http
seq: 1
}
script:pre-request {
const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js");
await resetPrototypeCombatTargets(bru);
}
get {
url: {{baseUrl}}/game/world/combat-targets
body: none
auth: none
}
tests {
test("returns 200 JSON with schema v1 and targets array", function () {
expect(res.getStatus()).to.equal(200);
expect(res.getHeader("content-type")).to.contain("application/json");
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.targets).to.be.an("array");
expect(body.targets.length).to.equal(2);
});
test("targets are ascending by targetId (ordinal)", function () {
const body = res.getBody();
const ids = body.targets.map((x) => x.targetId);
const sorted = [...ids].sort((a, b) => (a < b ? -1 : a > b ? 1 : 0));
expect(ids).to.eql(sorted);
});
test("prototype registry targets match id order", function () {
const body = res.getBody();
const ids = body.targets.map((x) => x.targetId);
expect(ids).to.eql([
"prototype_target_alpha",
"prototype_target_beta",
]);
});
test("both targets start at full HP on fresh server", function () {
const body = res.getBody();
for (const row of body.targets) {
expect(row.maxHp).to.equal(100);
expect(row.currentHp).to.equal(100);
expect(row.defeated).to.equal(false);
}
});
}