Invoke CombatOperations.TryResolve after E1 gates; nested combatResolution on accept; per-ability catalog cooldown; target_defeated deny without cooldown. Tests, Bruno defeat spine, README and module docs updated. |
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| .. | ||
| AbilityCastApiTests.cs | ||
| CooldownSnapshotApiTests.cs | ||
| HotbarLoadoutApiTests.cs | ||
| HotbarLoadoutPersistenceIntegrationTests.cs | ||
| InMemoryPlayerAbilityCooldownStoreTests.cs | ||