40 lines
1.2 KiB
JavaScript
40 lines
1.2 KiB
JavaScript
async function resetAllContractInstances(bru) {
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const axios = require("axios");
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const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
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const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
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const jsonHeaders = { headers: { "Content-Type": "application/json" } };
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// GET is capped (active + 10 completed); loop until no rows remain so older
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// completed instances outside the first page are cleared too.
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const maxPasses = 100;
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for (let pass = 0; pass < maxPasses; pass += 1) {
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const listResponse = await axios.get(
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`${baseUrl}/game/players/${playerId}/contracts`,
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jsonHeaders,
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);
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if (listResponse.status !== 200) {
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throw new Error(`contracts GET failed: ${listResponse.status}`);
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}
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const ids = (listResponse.data.contracts || []).map((row) => row.contractInstanceId);
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if (ids.length === 0) {
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return;
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}
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await axios.post(
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`${baseUrl}/game/players/${playerId}/__dev/quest-fixture`,
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{
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schemaVersion: 1,
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resetContractInstanceIds: ids,
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},
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jsonHeaders,
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);
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}
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throw new Error(
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`resetAllContractInstances exceeded ${maxPasses} passes; contract list may still be non-empty`,
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);
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}
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module.exports = { resetAllContractInstances };
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