28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
using System.Collections.ObjectModel;
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namespace NeonSprawl.Server.Game.Contracts;
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/// <summary>In-memory contract template catalog loaded at startup (NEO-145). Game code should prefer <see cref="IContractTemplateRegistry"/> for lookups.</summary>
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public sealed class ContractTemplateCatalog
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{
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public ContractTemplateCatalog(
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string contractsDirectory,
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IReadOnlyDictionary<string, ContractTemplateRow> byId,
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int catalogJsonFileCount)
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{
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ContractsDirectory = contractsDirectory;
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ById = new ReadOnlyDictionary<string, ContractTemplateRow>(new Dictionary<string, ContractTemplateRow>(byId, StringComparer.Ordinal));
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CatalogJsonFileCount = catalogJsonFileCount;
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}
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/// <summary>Absolute path to the directory that was enumerated for <c>*_contract_templates.json</c> catalogs.</summary>
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public string ContractsDirectory { get; }
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public IReadOnlyDictionary<string, ContractTemplateRow> ById { get; }
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public int DistinctTemplateCount => ById.Count;
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/// <summary>Number of <c>*_contract_templates.json</c> files under <see cref="ContractsDirectory"/>.</summary>
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public int CatalogJsonFileCount { get; }
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}
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