neon-sprawl/server/NeonSprawl.Server/Game/Combat/CombatTargetsListDtos.cs

33 lines
1.0 KiB
C#

using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Combat;
/// <summary>JSON body for <c>GET /game/world/combat-targets</c> (NEO-83).</summary>
public sealed class CombatTargetsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// <summary>Prototype combat dummies ordered by stable <c>targetId</c> (ordinal).</summary>
[JsonPropertyName("targets")]
public required IReadOnlyList<CombatTargetJson> Targets { get; init; }
}
/// <summary>One row in the read-only combat target HP projection.</summary>
public sealed class CombatTargetJson
{
[JsonPropertyName("targetId")]
public required string TargetId { get; init; }
[JsonPropertyName("maxHp")]
public required int MaxHp { get; init; }
[JsonPropertyName("currentHp")]
public required int CurrentHp { get; init; }
[JsonPropertyName("defeated")]
public required bool Defeated { get; init; }
}