- Hybrid progression: encounter gig XP, mission skill rewards, Slice 3 split - SkillDef JSON Schema: stable id, gather/process/make/tech, allowedXpSourceKinds - Prototype skills: salvage, refine, intrusion; expand E2.M1/E2.M2 contracts - Add docs-review-agent rule, skills coherence review, AGENTS.md row - gigs/progression/overview/skills cross-links; explicit HTML anchors in skills.md |
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|---|---|---|
| .. | ||
| brainstorm | ||
| README.md | ||
| gigs.md | ||
| overview.md | ||
| progression.md | ||
| skills.md | ||
README.md
Game design (vision)
Master index: overview.md — summary, artifact table, and links to related docs.
Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.
Brainstorm-only (not specs): brainstorm/.
Non-implementation notes: gigs (combat roles), skills (non-combat), zones, mechanics, items, abilities, and other design artifacts before they are tied to concrete systems or tickets.
Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.