23 lines
1.1 KiB
C#
23 lines
1.1 KiB
C#
using NeonSprawl.Server.Game.Items;
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namespace NeonSprawl.Server.Game.Gathering;
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/// <summary>Stable deny reason codes for gather operations (NEO-62).</summary>
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public static class GatherReasonCodes
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{
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/// <summary>Passthrough from <see cref="ResourceNodeInstanceReasonCodes.UnknownNode"/>.</summary>
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public const string UnknownNode = ResourceNodeInstanceReasonCodes.UnknownNode;
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/// <summary>Passthrough from <see cref="ResourceNodeInstanceReasonCodes.NodeDepleted"/>.</summary>
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public const string NodeDepleted = ResourceNodeInstanceReasonCodes.NodeDepleted;
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/// <summary>Passthrough from <see cref="PlayerInventoryReasonCodes.InventoryFull"/>.</summary>
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public const string InventoryFull = PlayerInventoryReasonCodes.InventoryFull;
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/// <summary><see cref="Skills.IPlayerSkillProgressionStore.TryApplyXpDelta"/> returned false.</summary>
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public const string ProgressionStoreMissing = "progression_store_missing";
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/// <summary>Player inventory store could not write (e.g. unknown player bucket).</summary>
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public const string InventoryStoreMissing = "inventory_store_missing";
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}
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