Step assist: use is_on_wall + get_wall_normal opposing want; keep slide loop with dot < -0.02. Descend: relax floor_block on shallow floor normal at internal edges; widen vertical-ish slide threshold slightly. Raise TerracePlatformA Y by 0.012 m vs main floor for coplanarity. |
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| architecture | ||
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| game-design | ||
| plans | ||
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