neon-sprawl/server/NeonSprawl.Server/Game/Gigs/GigProgressionConstants.cs

14 lines
537 B
C#

namespace NeonSprawl.Server.Game.Gigs;
/// <summary>NEO-44: prototype combat defeat → main gig XP (outside E2.M2 skill progression).</summary>
public static class GigProgressionConstants
{
/// <summary>All players implicitly main this gig until loadout/hub swap lands.</summary>
public const string PrototypeMainGigId = "breach";
public const int CombatDefeatXpAmount = 25;
/// <summary>Fixed until gig level-curve content exists (NEO-37 pre-curve pattern).</summary>
public const int PrototypeFixedLevel = 1;
}