46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using System.Text.Json.Serialization;
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namespace NeonSprawl.Server.Game.Gathering;
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/// <summary>JSON body for <c>GET /game/world/resource-node-definitions</c> (NEO-60).</summary>
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public sealed class ResourceNodeDefinitionsListResponse
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{
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public const int CurrentSchemaVersion = 1;
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[JsonPropertyName("schemaVersion")]
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public int SchemaVersion { get; init; } = CurrentSchemaVersion;
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/// <summary>Loaded node defs ordered by stable <c>id</c> (ordinal), matching <see cref="IResourceNodeDefinitionRegistry.GetDefinitionsInIdOrder"/>.</summary>
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[JsonPropertyName("nodes")]
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public required IReadOnlyList<ResourceNodeDefinitionJson> Nodes { get; init; }
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}
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/// <summary>One row in the read-only resource-node definition projection.</summary>
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public sealed class ResourceNodeDefinitionJson
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{
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[JsonPropertyName("id")]
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public required string Id { get; init; }
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[JsonPropertyName("displayName")]
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public required string DisplayName { get; init; }
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[JsonPropertyName("gatherLens")]
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public required string GatherLens { get; init; }
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[JsonPropertyName("maxGathers")]
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public required int MaxGathers { get; init; }
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[JsonPropertyName("yield")]
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public required ResourceNodeYieldJson Yield { get; init; }
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}
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/// <summary>Fixed yield summary for one resource node def.</summary>
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public sealed class ResourceNodeYieldJson
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{
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[JsonPropertyName("itemId")]
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public required string ItemId { get; init; }
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[JsonPropertyName("quantity")]
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public required int Quantity { get; init; }
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}
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