neon-sprawl/server/NeonSprawl.Server/Game/Gathering/GatherReasonCodes.cs

23 lines
1.1 KiB
C#

using NeonSprawl.Server.Game.Items;
namespace NeonSprawl.Server.Game.Gathering;
/// <summary>Stable deny reason codes for gather operations (NEO-62).</summary>
public static class GatherReasonCodes
{
/// <summary>Passthrough from <see cref="ResourceNodeInstanceReasonCodes.UnknownNode"/>.</summary>
public const string UnknownNode = ResourceNodeInstanceReasonCodes.UnknownNode;
/// <summary>Passthrough from <see cref="ResourceNodeInstanceReasonCodes.NodeDepleted"/>.</summary>
public const string NodeDepleted = ResourceNodeInstanceReasonCodes.NodeDepleted;
/// <summary>Passthrough from <see cref="PlayerInventoryReasonCodes.InventoryFull"/>.</summary>
public const string InventoryFull = PlayerInventoryReasonCodes.InventoryFull;
/// <summary><see cref="Skills.IPlayerSkillProgressionStore.TryApplyXpDelta"/> returned false.</summary>
public const string ProgressionStoreMissing = "progression_store_missing";
/// <summary>Player inventory store could not write (e.g. unknown player bucket).</summary>
public const string InventoryStoreMissing = "inventory_store_missing";
}