- Input action dev_toggle_occluder_obstacle (Ctrl+Shift+K): toggle obstacle off nav source via reparent to World, rebake NavigationRegion3D, sync NavigationAgent3D; physics/process/collision hardening unchanged intent. - Occluder dictionary keys by instance id; related client fixes and README/project input note. - Plan and review: PARSED_GEOMETRY_BOTH / runtime geometry removal lesson for future mechanics. |
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| architecture | ||
| decomposition | ||
| game-design | ||
| plans | ||
| reviews | ||