neon-sprawl/docs/game-design
VinPropane d192567f57 chore: add game-design risk-security-bands doc
- Add risk-security-bands.md (E4.M4 tiers, E6.M1/M2 PvP + consent, tier gates)
- epic_04: anchor epic-4-slice-2 for security tier slice
- Cross-link death, items, economy, gathering; overview combat stub + index
- Extend docs-review-agent ground truth
2026-04-03 22:35:03 -04:00
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brainstorm chore: add docs/game-design/brainstorm/ for loose ideas 2026-04-03 19:41:30 -04:00
README.md chore: add game-design risk-security-bands doc 2026-04-03 22:35:03 -04:00
abilities.md chore: add game-design risk-security-bands doc 2026-04-03 22:35:03 -04:00
crafting.md chore: add game-design risk-security-bands doc 2026-04-03 22:35:03 -04:00
death-loss-recovery.md chore: add game-design risk-security-bands doc 2026-04-03 22:35:03 -04:00
economy.md chore: add game-design risk-security-bands doc 2026-04-03 22:35:03 -04:00
gathering.md chore: add game-design risk-security-bands doc 2026-04-03 22:35:03 -04:00
gigs.md chore: add game-design risk-security-bands doc 2026-04-03 22:35:03 -04:00
items.md chore: add game-design risk-security-bands doc 2026-04-03 22:35:03 -04:00
overview.md chore: add game-design risk-security-bands doc 2026-04-03 22:35:03 -04:00
progression.md chore: add game-design risk-security-bands doc 2026-04-03 22:35:03 -04:00
risk-security-bands.md chore: add game-design risk-security-bands doc 2026-04-03 22:35:03 -04:00
skills.md chore: add game-design risk-security-bands doc 2026-04-03 22:35:03 -04:00

README.md

Game design (vision)

Master index: overview.md — summary, artifact table, and links to related docs.

Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.

Brainstorm-only (not specs): brainstorm/.

Non-implementation notes: gigs (combat roles), skills (non-combat), abilities (what players trigger), items (loot, craft, equip), gathering (resource nodes, yields), crafting (recipes, pipeline), economy (faucets, sinks, trade), death-loss-recovery (stakes, recovery), risk-security-bands (tiers, PvP eligibility), zones, mechanics, and other design artifacts before they are tied to concrete systems or tickets.

Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.