neon-sprawl/client/addons/gdUnit4/src/mocking/GdUnitMockBuilder.gd

187 lines
7.0 KiB
GDScript

class_name GdUnitMockBuilder
extends GdUnitClassDoubler
const GdUnitTools := preload("res://addons/gdUnit4/src/core/GdUnitTools.gd")
const MOCK_TEMPLATE :GDScript = preload("res://addons/gdUnit4/src/mocking/GdUnitMockImpl.gd")
static func is_push_errors() -> bool:
return GdUnitSettings.is_report_push_errors()
static func build(clazz :Variant, mock_mode :String, debug_write := false) -> Variant:
var push_errors := is_push_errors()
if not is_mockable(clazz, push_errors):
return null
# mocking a scene?
if GdObjects.is_scene(clazz):
var packed_scene: PackedScene = clazz
return mock_on_scene(packed_scene, debug_write)
elif typeof(clazz) == TYPE_STRING and str(clazz).ends_with(".tscn"):
var packed_scene: PackedScene = load(str(clazz))
return mock_on_scene(packed_scene, debug_write)
# mocking a script
var instance := create_instance(clazz)
if instance == null:
push_error("Can't create instance of class %s" % clazz)
var mock := mock_on_script(instance, clazz, [ "get_script"], debug_write)
if not instance is RefCounted:
instance.free()
if mock == null:
return null
var mock_instance: Object = mock.new()
@warning_ignore("unsafe_method_access")
mock_instance.__init(mock, mock_mode)
return register_auto_free(mock_instance)
static func create_instance(clazz: Variant) -> Object:
match typeof(clazz):
TYPE_OBJECT:
var obj: Object = clazz
if clazz is GDScript:
var script: GDScript = clazz
var args := GdObjects.build_function_default_arguments(script, "_init")
return script.callv("new", args)
elif obj.is_class("GDScriptNativeClass"):
@warning_ignore("unsafe_method_access")
return obj.new()
TYPE_STRING:
var clazz_name: String = clazz
if clazz_name.ends_with(".gd"):
var script: GDScript = load(clazz_name)
var args := GdObjects.build_function_default_arguments(script, "_init")
return script.callv("new", args)
elif ClassDB.can_instantiate(clazz_name):
return ClassDB.instantiate(clazz_name)
push_error("Can't create a mock validation instance from class: `%s`" % clazz)
return null
static func mock_on_scene(scene: PackedScene, debug_write: bool) -> Variant:
var push_errors := is_push_errors()
if not scene.can_instantiate():
if push_errors:
push_error("Can't instanciate scene '%s'" % scene.resource_path)
return null
var scene_instance := scene.instantiate()
# we can only mock checked a scene with attached script
var scene_script: Script = scene_instance.get_script()
if scene_script == null:
if push_errors:
push_error("Can't create a mockable instance for a scene without script '%s'" % scene.resource_path)
@warning_ignore("return_value_discarded")
GdUnitTools.free_instance(scene_instance)
return null
var script_path := scene_script.get_path()
var mock := mock_on_script(scene_instance, script_path, GdUnitClassDoubler.EXLCUDE_SCENE_FUNCTIONS, debug_write)
if mock == null:
return null
scene_instance.set_script(mock)
@warning_ignore("unsafe_method_access")
scene_instance.__init(mock, GdUnitMock.CALL_REAL_FUNC)
return register_auto_free(scene_instance)
static func get_class_info(clazz :Variant) -> Dictionary:
var clazz_name :String = GdObjects.extract_class_name(clazz).value()
var clazz_path := GdObjects.extract_class_path(clazz)
return {
"class_name" : clazz_name,
"class_path" : clazz_path
}
static func mock_on_script(instance :Object, clazz :Variant, function_excludes :PackedStringArray, debug_write :bool) -> GDScript:
var function_doubler := GdUnitMockFunctionDoubler.new()
var class_info := get_class_info(clazz)
var clazz_name :String = class_info.get("class_name")
var clazz_path :PackedStringArray = class_info.get("class_path", [clazz_name])
var mock_template := MOCK_TEMPLATE.source_code.format({
"instance_id" : abs(instance.get_instance_id()),
"gdunit_source_class": clazz_name if clazz_path.is_empty() else clazz_path[0]
})
var lines := load_template(mock_template, class_info)
lines += double_functions(instance, clazz_name, clazz_path, function_doubler, function_excludes)
# We disable warning/errors for inferred_declaration
if Engine.get_version_info().hex >= 0x40400:
lines.insert(0, '@warning_ignore_start("inferred_declaration")')
lines.append('@warning_ignore_restore("inferred_declaration")')
var mock := GDScript.new()
mock.source_code = "\n".join(lines)
mock.resource_name = "Mock%s_%d.gd" % [clazz_name, Time.get_ticks_msec()]
mock.resource_path = "%s/%s" % [GdUnitFileAccess.create_temp_dir("mock"), mock.resource_name]
if debug_write:
@warning_ignore("return_value_discarded")
DirAccess.remove_absolute(mock.resource_path)
@warning_ignore("return_value_discarded")
ResourceSaver.save(mock, mock.resource_path)
var error := mock.reload(true)
if error != OK:
push_error("Critical!!!, MockBuilder error, please contact the developer.")
return null
return mock
static func is_mockable(clazz :Variant, push_errors :bool=false) -> bool:
var clazz_type := typeof(clazz)
if clazz_type != TYPE_OBJECT and clazz_type != TYPE_STRING:
push_error("Invalid clazz type is used")
return false
# is PackedScene
if GdObjects.is_scene(clazz):
return true
if GdObjects.is_native_class(clazz):
return true
# verify class type
if GdObjects.is_object(clazz):
if GdObjects.is_instance(clazz):
if push_errors:
push_error("It is not allowed to mock an instance '%s', use class name instead, Read 'Mocker' documentation for details" % clazz)
return false
if not GdObjects.can_be_instantiate(clazz):
if push_errors:
push_error("Can't create a mockable instance for class '%s'" % clazz)
return false
return true
# verify by class name checked registered classes
var clazz_name: String = clazz
if ClassDB.class_exists(clazz_name):
if Engine.has_singleton(clazz_name):
if push_errors:
push_error("Mocking a singelton class '%s' is not allowed! Read 'Mocker' documentation for details" % clazz_name)
return false
if not ClassDB.can_instantiate(clazz_name):
if push_errors:
push_error("Mocking class '%s' is not allowed it cannot be instantiated!" % clazz_name)
return false
# exclude classes where name starts with a underscore
if clazz_name.find("_") == 0:
if push_errors:
push_error("Can't create a mockable instance for protected class '%s'" % clazz_name)
return false
return true
# at least try to load as a script
var clazz_path := clazz_name
if not FileAccess.file_exists(clazz_path):
if push_errors:
push_error("'%s' cannot be mocked for the specified resource path, the resource does not exist" % clazz_name)
return false
# finally verify is a script resource
var resource := load(clazz_path)
if resource == null:
if push_errors:
push_error("'%s' cannot be mocked the script cannot be loaded." % clazz_name)
return false
# finally check is extending from script
return GdObjects.is_script(resource) or GdObjects.is_scene(resource)
static func register_auto_free(obj :Variant) -> Variant:
return GdUnitThreadManager.get_current_context().get_execution_context().register_auto_free(obj)