Wire npc-runtime-snapshot and combat-health GET clients with combat-active ~1 Hz polling, interpolated telegraph countdown, and PlayerCombatHp/NpcState/ Telegraph HUD labels; includes GdUnit tests, manual QA, and doc updates. |
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| .. | ||
| architecture | ||
| decomposition | ||
| dev | ||
| game-design | ||
| manual-qa | ||
| plans | ||
| reviews | ||