42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System.Text.Json.Serialization;
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namespace NeonSprawl.Server.Game.AbilityInput;
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/// <summary>POST body for ability cast intent (NEO-31).</summary>
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public sealed class AbilityCastRequest
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{
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public const int CurrentSchemaVersion = 1;
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[JsonPropertyName("schemaVersion")]
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public int SchemaVersion { get; init; }
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[JsonPropertyName("slotIndex")]
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public int SlotIndex { get; init; }
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[JsonPropertyName("abilityId")]
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public string? AbilityId { get; init; }
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/// <summary>
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/// Must match the server's current combat lock (same string as <c>GET …/target</c> <c>lockedTargetId</c>) for
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/// <c>accepted: true</c>; NEO-28 adds <c>invalid_target</c> / <c>out_of_range</c> denies when it does not.
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/// </summary>
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[JsonPropertyName("targetId")]
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public string? TargetId { get; init; }
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}
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/// <summary>POST response for cast submit (prototype accept/deny; NEO-31 + NEO-28 target rules).</summary>
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public sealed class AbilityCastResponse
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{
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public const int CurrentSchemaVersion = 1;
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[JsonPropertyName("schemaVersion")]
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public int SchemaVersion { get; init; } = CurrentSchemaVersion;
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[JsonPropertyName("accepted")]
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public bool Accepted { get; init; }
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[JsonPropertyName("reasonCode")]
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[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
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public string? ReasonCode { get; init; }
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}
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