neon-sprawl/server/NeonSprawl.Server.Tests/Game/Combat/CombatTargetFixtureApiTests.cs

70 lines
2.5 KiB
C#

using System.Net;
using System.Net.Http.Json;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
using NeonSprawl.Server.Game.Combat;
using NeonSprawl.Server.Game.Npc;
using NeonSprawl.Server.Tests;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Combat;
public sealed class CombatTargetFixtureApiTests
{
private const string FixturePath = "/game/__dev/combat-targets-fixture";
[Fact]
public async Task PostCombatTargetFixture_ShouldResetPrototypeTargets_WhenEnabled()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var store = factory.Services.GetRequiredService<ICombatEntityHealthStore>();
var threatStore = factory.Services.GetRequiredService<IThreatStateStore>();
_ = store.TryApplyDamage(PrototypeNpcRegistry.PrototypeNpcMeleeId, 100, out _);
_ = threatStore.TrySetHolder(PrototypeNpcRegistry.PrototypeNpcMeleeId, "dev-local-1");
// Act
var response = await client.PostAsJsonAsync(
FixturePath,
new CombatTargetFixtureRequest
{
SchemaVersion = CombatTargetFixtureRequest.CurrentSchemaVersion,
});
// Assert
Assert.Equal(HttpStatusCode.OK, response.StatusCode);
var body = await response.Content.ReadFromJsonAsync<CombatTargetFixtureResponse>();
Assert.NotNull(body);
Assert.True(body!.Applied);
store.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var melee);
Assert.Equal(100, melee.CurrentHp);
Assert.False(melee.Defeated);
threatStore.TryGet(PrototypeNpcRegistry.PrototypeNpcMeleeId, out var threat);
Assert.Null(threat.AggroHolderPlayerId);
}
[Fact]
public async Task PostCombatTargetFixture_ShouldReturnNotFound_WhenRouteNotRegistered()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.WithWebHostBuilder(b =>
{
b.UseEnvironment("Production");
b.UseSetting("Game:EnableCombatTargetFixtureApi", "false");
}).CreateClient();
// Act
var response = await client.PostAsJsonAsync(
FixturePath,
new CombatTargetFixtureRequest
{
SchemaVersion = CombatTargetFixtureRequest.CurrentSchemaVersion,
});
// Assert
Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
}
}