neon-sprawl/client/scripts/hotbar_loadout_client.gd

113 lines
3.4 KiB
GDScript

extends Node
## NEO-29: client bridge for server-owned `HotbarLoadout` v1 fetch/update.
signal loadout_changed(loadout: Dictionary)
signal loadout_update_denied(reason_code: String, loadout: Dictionary)
@export var base_url: String = "http://127.0.0.1:5253"
@export var dev_player_id: String = "dev-local-1"
@export var injected_http: Node = null
var _http: Node
var _busy: bool = false
var _last_loadout: Dictionary = {}
var _hotbar_state: Node = null
func _ready() -> void:
if injected_http != null:
_http = injected_http
else:
_http = HTTPRequest.new()
add_child(_http)
if _http is HTTPRequest:
(_http as HTTPRequest).timeout = 30.0
@warning_ignore("unsafe_method_access")
_http.request_completed.connect(_on_request_completed)
func set_hotbar_state(state_node: Node) -> void:
_hotbar_state = state_node
func request_sync_from_server() -> void:
if _busy:
return
_busy = true
var url := "%s/game/players/%s/hotbar-loadout" % [_base_root(), _player_path_segment()]
var err: Error = _http.request(url)
if err != OK:
push_warning("HotbarLoadoutClient: GET failed to start (%s)" % err)
_busy = false
func request_bind_slot(slot_index: int, ability_id: String) -> void:
if _busy:
return
var payload: Dictionary = {
"schemaVersion": 1,
"slots": [{"slotIndex": slot_index, "abilityId": ability_id.strip_edges()}],
}
_post_update(payload)
func cached_loadout() -> Dictionary:
return _last_loadout.duplicate(true)
func _post_update(payload: Dictionary) -> void:
_busy = true
var url := "%s/game/players/%s/hotbar-loadout" % [_base_root(), _player_path_segment()]
var headers := PackedStringArray(["Content-Type: application/json"])
var err: Error = _http.request(url, headers, HTTPClient.METHOD_POST, JSON.stringify(payload))
if err != OK:
push_warning("HotbarLoadoutClient: POST failed to start (%s)" % err)
_busy = false
func _base_root() -> String:
return base_url.strip_edges().rstrip("/")
func _player_path_segment() -> String:
return dev_player_id.strip_edges()
func _on_request_completed(
result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray
) -> void:
_busy = false
if result != HTTPRequest.RESULT_SUCCESS:
push_warning("HotbarLoadoutClient: HTTP failed (result=%s)" % result)
return
var text := body.get_string_from_utf8()
var parsed: Variant = JSON.parse_string(text)
if not parsed is Dictionary:
if response_code != 200:
push_warning("HotbarLoadoutClient: HTTP %s non-JSON body" % response_code)
return
var data: Dictionary = parsed
var loadout: Dictionary = data
if data.has("loadout") and data["loadout"] is Dictionary:
loadout = data["loadout"]
if loadout.is_empty() or not loadout.has("slots"):
return
_last_loadout = loadout.duplicate(true)
_apply_state(loadout)
loadout_changed.emit(_last_loadout.duplicate(true))
if data.has("updated") and not bool(data.get("updated", false)):
var reason_variant: Variant = data.get("reasonCode", "")
var reason: String = reason_variant as String if reason_variant is String else ""
if not reason.is_empty():
loadout_update_denied.emit(reason, _last_loadout.duplicate(true))
func _apply_state(loadout: Dictionary) -> void:
if _hotbar_state == null or not is_instance_valid(_hotbar_state):
return
if not _hotbar_state.has_method("apply_slots"):
return
var slots_variant: Variant = loadout.get("slots", [])
if slots_variant is Array:
_hotbar_state.call("apply_slots", slots_variant as Array)