- Taxonomy: gig combat abilities, skill interactions, item channels - Decisions log + open questions; links to Seams, E1.M4, E5.M1, Epic 2/5/7 - overview, progression, gigs, skills, README; docs-review-agent ground truth |
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|---|---|---|
| .. | ||
| brainstorm | ||
| README.md | ||
| abilities.md | ||
| gigs.md | ||
| overview.md | ||
| progression.md | ||
| skills.md | ||
README.md
Game design (vision)
Master index: overview.md — summary, artifact table, and links to related docs.
Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.
Brainstorm-only (not specs): brainstorm/.
Non-implementation notes: gigs (combat roles), skills (non-combat), abilities (what players trigger), zones, mechanics, items, and other design artifacts before they are tied to concrete systems or tickets.
Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.