neon-sprawl/docs/game-design
VinPropane c90c5baa41 docs: add game-design abilities.md and wire cross-links
- Taxonomy: gig combat abilities, skill interactions, item channels
- Decisions log + open questions; links to Seams, E1.M4, E5.M1, Epic 2/5/7
- overview, progression, gigs, skills, README; docs-review-agent ground truth
2026-04-03 21:39:43 -04:00
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brainstorm chore: add docs/game-design/brainstorm/ for loose ideas 2026-04-03 19:41:30 -04:00
README.md docs: add game-design abilities.md and wire cross-links 2026-04-03 21:39:43 -04:00
abilities.md docs: add game-design abilities.md and wire cross-links 2026-04-03 21:39:43 -04:00
gigs.md docs: add game-design abilities.md and wire cross-links 2026-04-03 21:39:43 -04:00
overview.md docs: add game-design abilities.md and wire cross-links 2026-04-03 21:39:43 -04:00
progression.md docs: add game-design abilities.md and wire cross-links 2026-04-03 21:39:43 -04:00
skills.md docs: add game-design abilities.md and wire cross-links 2026-04-03 21:39:43 -04:00

README.md

Game design (vision)

Master index: overview.md — summary, artifact table, and links to related docs.

Progression (gigs + skills): progression.md — shared vocabulary and hybrid rationale.

Brainstorm-only (not specs): brainstorm/.

Non-implementation notes: gigs (combat roles), skills (non-combat), abilities (what players trigger), zones, mechanics, items, and other design artifacts before they are tied to concrete systems or tickets.

Implementation-facing breakdowns stay under docs/decomposition/ and plans under docs/plans/.