Extract static helpers (floor-ray continuation, median feet Y, micro-slip XZ projection, wish-aligned horizontal velocity) from the tick path so GdUnit can cover seam math without physics doubles. Add player_locomotion_wasd_test.gd, document in README, and update NEO-22 plan/review. |
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| architecture | ||
| decomposition | ||
| game-design | ||
| plans | ||
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