neon-sprawl/server/NeonSprawl.Server/Game/Interaction/InteractablesListDtos.cs

36 lines
1.3 KiB
C#

using System.Text.Json.Serialization;
using NeonSprawl.Server.Game.PositionState;
namespace NeonSprawl.Server.Game.Interaction;
/// <summary>JSON body for <c>GET /game/world/interactables</c> (NEO-25).</summary>
public sealed class InteractablesListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// <summary>Stable ascending <c>interactableId</c> order (ordinal).</summary>
[JsonPropertyName("interactables")]
public required IReadOnlyList<InteractableDescriptorJson> Interactables { get; init; }
}
/// <summary>One row in the prototype interactable projection.</summary>
public sealed class InteractableDescriptorJson
{
[JsonPropertyName("interactableId")]
public required string InteractableId { get; init; }
/// <summary>Stable machine string for branching (e.g. <c>terminal</c>, <c>resource_node</c>).</summary>
[JsonPropertyName("kind")]
public required string Kind { get; init; }
[JsonPropertyName("anchor")]
public required PositionVector Anchor { get; init; }
/// <summary>Horizontal reach on X/Z; inclusive boundary (same as NEO-9).</summary>
[JsonPropertyName("interactionRadius")]
public double InteractionRadius { get; init; }
}