neon-sprawl/server/NeonSprawl.Server.Tests/Game/Interaction/InteractionResourceNodeGath...

83 lines
3.4 KiB
C#

using System.Linq;
using System.Net;
using System.Net.Http.Json;
using NeonSprawl.Server.Game.Interaction;
using NeonSprawl.Server.Game.PositionState;
using NeonSprawl.Server.Game.Skills;
using NeonSprawl.Server.Game.World;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Interaction;
/// <summary>NEO-41: successful <c>resource_node</c> interact grants <c>salvage</c> XP via shared NEO-38 grant path.</summary>
public sealed class InteractionResourceNodeGatherXpTests
{
[Fact]
public async Task PostInteract_PrototypeTerminal_ShouldNotIncreaseSalvageXp()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var move = new MoveCommandRequest
{
SchemaVersion = MoveCommandRequest.CurrentSchemaVersion,
Target = new PositionVector { X = 0.5, Y = 0.9, Z = 0.5 },
};
await client.PostAsJsonAsync("/game/players/dev-local-1/move", move);
// Act
var interact = await client.PostAsJsonAsync(
"/game/players/dev-local-1/interact",
new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = PrototypeInteractableRegistry.PrototypeTerminalId,
});
var snapshot = await client.GetAsync("/game/players/dev-local-1/skill-progression");
// Assert
Assert.Equal(HttpStatusCode.OK, interact.StatusCode);
Assert.Equal(HttpStatusCode.OK, snapshot.StatusCode);
var body = await snapshot.Content.ReadFromJsonAsync<SkillProgressionSnapshotResponse>();
Assert.NotNull(body);
var salvage = body!.Skills!.Single(static s => s.Id == "salvage");
Assert.Equal(0, salvage.Xp);
}
[Fact]
public async Task PostInteract_ResourceNode_WhenInRange_ShouldGrantSalvageActivityXp_ViaProgressionSnapshot()
{
// Arrange — node at (12, -6), radius 3; stand at (10, -6) → horizontal distance 2
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
var move = new MoveCommandRequest
{
SchemaVersion = MoveCommandRequest.CurrentSchemaVersion,
Target = new PositionVector { X = 10, Y = 0.9, Z = -6 },
};
await client.PostAsJsonAsync("/game/players/dev-local-1/move", move);
// Act
var interact = await client.PostAsJsonAsync(
"/game/players/dev-local-1/interact",
new InteractionRequest
{
SchemaVersion = InteractionRequest.CurrentSchemaVersion,
InteractableId = PrototypeInteractableRegistry.PrototypeResourceNodeAlphaId,
});
var snapshot = await client.GetAsync("/game/players/dev-local-1/skill-progression");
// Assert
Assert.Equal(HttpStatusCode.OK, interact.StatusCode);
var envelope = await interact.Content.ReadFromJsonAsync<InteractionResponse>();
Assert.NotNull(envelope);
Assert.True(envelope!.Allowed);
Assert.Equal(HttpStatusCode.OK, snapshot.StatusCode);
var body = await snapshot.Content.ReadFromJsonAsync<SkillProgressionSnapshotResponse>();
Assert.NotNull(body);
var salvage = body!.Skills!.Single(static s => s.Id == "salvage");
Assert.Equal(GatherSkillXpConstants.ActivityXpPerResourceNodeGather, salvage.Xp);
}
}