24 lines
1.4 KiB
C#
24 lines
1.4 KiB
C#
using System.Diagnostics.CodeAnalysis;
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namespace NeonSprawl.Server.Game.Combat;
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/// <summary>
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/// Read-only access to validated <see cref="AbilityDefRow"/> entries loaded at startup (<see cref="AbilityDefinitionCatalog"/>).
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/// </summary>
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/// <remarks>
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/// <para><b>E5.M1 (combat / hotbar / cast):</b> callers validating ability ids and resolving damage/cooldown metadata should depend on this interface
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/// rather than <see cref="AbilityDefinitionCatalog"/> so ability defs stay centralized.</para>
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/// <para><b>NEO-78:</b> HTTP/read-model projections should depend on this interface rather than reaching into the catalog.</para>
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/// </remarks>
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public interface IAbilityDefinitionRegistry
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{
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/// <summary>Attempts to resolve an ability by stable <c>id</c> (see <c>ability-def.schema.json</c>). Unknown ids and <c>null</c> return <c>false</c> without throwing.</summary>
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bool TryGetDefinition(string? abilityId, [NotNullWhen(true)] out AbilityDefRow? definition);
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/// <summary>Trims and lowercases <paramref name="rawAbilityId"/>; returns <c>true</c> when the normalized id exists in the loaded catalog.</summary>
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bool TryNormalizeKnown(string rawAbilityId, [NotNullWhen(true)] out string normalized);
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/// <summary>Every loaded definition, ordered by <see cref="AbilityDefRow.Id"/> (ordinal).</summary>
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IReadOnlyList<AbilityDefRow> GetDefinitionsInIdOrder();
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}
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