neon-sprawl/server/NeonSprawl.Server/Game/Gathering/ResourceNodeDefinitionRegis...

59 lines
1.5 KiB
C#

using System.Diagnostics.CodeAnalysis;
namespace NeonSprawl.Server.Game.Gathering;
/// <summary>Adapter over <see cref="ResourceNodeCatalog"/> (NEO-59).</summary>
public sealed class ResourceNodeDefinitionRegistry(ResourceNodeCatalog catalog) : IResourceNodeDefinitionRegistry
{
/// <inheritdoc />
public bool TryGetDefinition(string? nodeDefId, [NotNullWhen(true)] out ResourceNodeDefRow? definition)
{
if (nodeDefId is null)
{
definition = null;
return false;
}
if (catalog.NodesById.TryGetValue(nodeDefId, out var row))
{
definition = row;
return true;
}
definition = null;
return false;
}
/// <inheritdoc />
public bool TryGetYield(string? nodeDefId, [NotNullWhen(true)] out ResourceYieldRow? yield)
{
if (nodeDefId is null)
{
yield = null;
return false;
}
if (catalog.YieldsByNodeDefId.TryGetValue(nodeDefId, out var row))
{
yield = row;
return true;
}
yield = null;
return false;
}
/// <inheritdoc />
public IReadOnlyList<ResourceNodeDefRow> GetDefinitionsInIdOrder()
{
var ids = catalog.NodesById.Keys.OrderBy(k => k, StringComparer.Ordinal).ToArray();
var list = new List<ResourceNodeDefRow>(ids.Length);
foreach (var id in ids)
{
list.Add(catalog.NodesById[id]);
}
return list;
}
}