neon-sprawl/server/NeonSprawl.Server
VinPropane a2c6c9f93e NEO-22: add move-stream API and WASD client locomotion
Introduce POST /game/players/{id}/move-stream with ordered targets, full-chain
validation before apply, and PositionStateResponse. Godot client uses camera-
relative WASD, queues samples, and snaps to stream responses; debug builds keep
click-to-move via ground_pick. Update READMEs, E1.M1 snapshot, and tests.
2026-04-17 19:21:33 -04:00
..
Game NEO-22: add move-stream API and WASD client locomotion 2026-04-17 19:21:33 -04:00
Properties NS-16: MoveCommand → server PositionState, Godot sync, tests 2026-03-30 19:54:17 -04:00
NeonSprawl.Server.csproj NS-17: PostgreSQL position persistence and integration tests 2026-03-30 22:55:17 -04:00
Program.Waf.cs NS-15 implement position state api 2026-03-29 23:08:17 -04:00
Program.cs chore: disable ASP.NET HttpLogging; update client project.godot 2026-04-10 22:27:35 -04:00
appsettings.Development.json chore: disable ASP.NET HttpLogging; update client project.godot 2026-04-10 22:27:35 -04:00
appsettings.json NEON-29: Apply stashed WIP (main.tscn, movement validation, docs) 2026-04-13 13:24:05 -04:00