134 lines
4.1 KiB
Plaintext
134 lines
4.1 KiB
Plaintext
meta {
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name: GET quest progress after gather intro complete
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type: http
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seq: 8
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}
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docs {
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NEO-129: accept gather intro, complete via alpha gathers, GET quest-progress asserts completionRewardSummary; second GET unchanged.
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Tolerates craft spine (seq 5) partial progress and node_depleted on alpha when quest already completed.
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}
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script:pre-request {
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const axios = require("axios");
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const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
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const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
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const headers = { "Content-Type": "application/json" };
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const gatherQuestId = "prototype_quest_gather_intro";
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const alphaNodeId = "prototype_resource_node_alpha";
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function gatherRow(body) {
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return body.quests.find((x) => x.questId === gatherQuestId);
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}
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async function getQuestProgress() {
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const response = await axios.get(
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`${baseUrl}/game/players/${playerId}/quest-progress`,
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{ validateStatus: () => true },
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);
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if (response.status !== 200) {
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throw new Error(`quest-progress GET failed: ${response.status}`);
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}
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return response.data;
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}
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async function tryGatherAlpha() {
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const interact = await axios.post(
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`${baseUrl}/game/players/${playerId}/interact`,
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{
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schemaVersion: 1,
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interactableId: alphaNodeId,
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},
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{ headers, validateStatus: () => true },
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);
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if (interact.status !== 200) {
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throw new Error(`gather interact HTTP ${interact.status}: ${JSON.stringify(interact.data)}`);
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}
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if (interact.data?.allowed === true) {
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return;
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}
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if (interact.data?.reasonCode === "node_depleted") {
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return;
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}
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throw new Error(`gather interact denied: ${JSON.stringify(interact.data)}`);
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}
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await axios.post(
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`${baseUrl}/game/players/${playerId}/quests/${gatherQuestId}/accept`,
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{ schemaVersion: 1 },
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{ headers, validateStatus: () => true },
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);
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let progress = await getQuestProgress();
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let row = gatherRow(progress);
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if (!row || row.status === "not_started") {
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await axios.post(
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`${baseUrl}/game/players/${playerId}/move`,
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{
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schemaVersion: 1,
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target: { x: 10, y: 0.9, z: -6 },
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},
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{ headers },
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);
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}
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for (let attempt = 0; attempt < 8; attempt += 1) {
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progress = await getQuestProgress();
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row = gatherRow(progress);
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if (row?.status === "completed" && row.completionRewardSummary) {
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break;
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}
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await tryGatherAlpha();
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}
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progress = await getQuestProgress();
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row = gatherRow(progress);
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if (!row || row.status !== "completed" || !row.completionRewardSummary) {
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throw new Error(
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`expected gather intro completed with summary, got ${JSON.stringify(row)}`,
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);
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}
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bru.setVar(
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"firstGatherCompletionRewardSummary",
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JSON.stringify(row.completionRewardSummary),
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);
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}
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get {
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url: {{baseUrl}}/game/players/{{playerId}}/quest-progress
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body: none
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auth: none
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}
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tests {
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test("gather intro row is completed with completionRewardSummary", function () {
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expect(res.getStatus()).to.equal(200);
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const body = res.getBody();
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const row = body.quests.find((x) => x.questId === "prototype_quest_gather_intro");
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expect(row).to.be.an("object");
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expect(row.status).to.equal("completed");
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expect(row.completionRewardSummary).to.be.an("object");
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expect(row.completionRewardSummary.itemGrants).to.eql([]);
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expect(row.completionRewardSummary.skillXpGrants).to.eql([
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{ skillId: "salvage", amount: 25 },
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]);
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});
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test("second GET completionRewardSummary matches first GET", function () {
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const body = res.getBody();
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const row = body.quests.find((x) => x.questId === "prototype_quest_gather_intro");
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const firstSummary = JSON.parse(bru.getVar("firstGatherCompletionRewardSummary"));
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expect(row.completionRewardSummary).to.eql(firstSummary);
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});
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test("active and not_started rows omit completionRewardSummary", function () {
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const body = res.getBody();
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for (const row of body.quests) {
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if (row.status === "not_started" || row.status === "active") {
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expect(row.completionRewardSummary).to.equal(undefined);
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}
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}
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});
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}
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