6 lines
334 B
C#
6 lines
334 B
C#
namespace NeonSprawl.Server.Game.Items;
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/// <summary>Result of an atomic inventory transform (NEO-54).</summary>
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/// <param name="Write"><c>true</c> to persist <see cref="Value"/>; <c>false</c> to leave storage unchanged.</param>
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public readonly record struct PlayerInventoryMutationWrite(bool Write, PlayerInventorySnapshot Value);
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