15 lines
684 B
C#
15 lines
684 B
C#
namespace NeonSprawl.Server.Game.Combat;
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/// <summary>
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/// Server-internal combat resolution envelope (NEO-81); promoted to wire JSON via cast response extension (NEO-82).
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/// </summary>
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/// <param name="DamageDealt">Catalog damage applied on success; zero on deny.</param>
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/// <param name="TargetRemainingHp">Authoritative HP after success; optional on deny (e.g. zero on <c>target_defeated</c>).</param>
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/// <param name="TargetDefeated"><c>true</c> when post-resolve HP is zero on success; <c>false</c> on deny.</param>
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public readonly record struct CombatResult(
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bool Success,
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string? ReasonCode,
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int DamageDealt,
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int? TargetRemainingHp,
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bool TargetDefeated);
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