neon-sprawl/server/NeonSprawl.Server/Game/Items/ItemDefinitionsListDtos.cs

36 lines
1.2 KiB
C#

using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Items;
/// <summary>JSON body for <c>GET /game/world/item-definitions</c> (NEO-53).</summary>
public sealed class ItemDefinitionsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// <summary>Loaded items ordered by stable <c>id</c> (ordinal), matching <see cref="IItemDefinitionRegistry.GetDefinitionsInIdOrder"/>.</summary>
[JsonPropertyName("items")]
public required IReadOnlyList<ItemDefinitionJson> Items { get; init; }
}
/// <summary>One row in the read-only item definition projection.</summary>
public sealed class ItemDefinitionJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("prototypeRole")]
public required string PrototypeRole { get; init; }
[JsonPropertyName("stackMax")]
public required int StackMax { get; init; }
[JsonPropertyName("inventorySlotKind")]
public required string InventorySlotKind { get; init; }
}