neon-sprawl/server/NeonSprawl.Server/Game/Gathering/ResourceNodeDefinitionsList...

46 lines
1.5 KiB
C#

using System.Text.Json.Serialization;
namespace NeonSprawl.Server.Game.Gathering;
/// <summary>JSON body for <c>GET /game/world/resource-node-definitions</c> (NEO-60).</summary>
public sealed class ResourceNodeDefinitionsListResponse
{
public const int CurrentSchemaVersion = 1;
[JsonPropertyName("schemaVersion")]
public int SchemaVersion { get; init; } = CurrentSchemaVersion;
/// <summary>Loaded node defs ordered by stable <c>id</c> (ordinal), matching <see cref="IResourceNodeDefinitionRegistry.GetDefinitionsInIdOrder"/>.</summary>
[JsonPropertyName("nodes")]
public required IReadOnlyList<ResourceNodeDefinitionJson> Nodes { get; init; }
}
/// <summary>One row in the read-only resource-node definition projection.</summary>
public sealed class ResourceNodeDefinitionJson
{
[JsonPropertyName("id")]
public required string Id { get; init; }
[JsonPropertyName("displayName")]
public required string DisplayName { get; init; }
[JsonPropertyName("gatherLens")]
public required string GatherLens { get; init; }
[JsonPropertyName("maxGathers")]
public required int MaxGathers { get; init; }
[JsonPropertyName("yield")]
public required ResourceNodeYieldJson Yield { get; init; }
}
/// <summary>Fixed yield summary for one resource node def.</summary>
public sealed class ResourceNodeYieldJson
{
[JsonPropertyName("itemId")]
public required string ItemId { get; init; }
[JsonPropertyName("quantity")]
public required int Quantity { get; init; }
}