neon-sprawl/bruno/neon-sprawl-server/skill-progression/Get skill progression.bru

67 lines
2.1 KiB
Plaintext

meta {
name: GET skill progression
type: http
seq: 1
}
docs {
NEO-37: per-player read model; join with GET /game/world/skill-definitions for display names.
NEO-39: XP persists (in-memory/Postgres) and levels are derived from content/skills/prototype_level_curve.json. These checks do not assume a fresh server. Restart server (or truncate DB in Postgres mode) to see all-zero defaults again.
}
get {
url: {{baseUrl}}/game/players/dev-local-1/skill-progression
body: none
auth: none
}
tests {
test("returns 200 JSON with schema v1 and skills array", function () {
expect(res.getStatus()).to.equal(200);
expect(res.getHeader("content-type")).to.contain("application/json");
const body = res.getBody();
expect(body.schemaVersion).to.equal(1);
expect(body.playerId).to.equal("dev-local-1");
expect(body.skills).to.be.an("array");
expect(body.skills.length).to.equal(3);
});
test("frozen prototype trio with levels consistent with content-backed curve", function () {
const body = res.getBody();
const ids = new Set(body.skills.map((x) => x.id));
expect(ids.has("salvage")).to.equal(true);
expect(ids.has("refine")).to.equal(true);
expect(ids.has("intrusion")).to.equal(true);
/** Matches prototype_level_curve.json (NEO-39). */
const thresholds = [
{ level: 1, requiredXp: 0 },
{ level: 2, requiredXp: 100 },
{ level: 3, requiredXp: 250 },
{ level: 4, requiredXp: 450 },
{ level: 5, requiredXp: 700 },
];
const expectedLevel = (xp) => {
const clamped = Math.max(0, xp);
let level = 1;
for (const row of thresholds) {
if (clamped < row.requiredXp) {
break;
}
level = row.level;
}
return level;
};
for (const id of ["salvage", "refine", "intrusion"]) {
const row = body.skills.find((x) => x.id === id);
expect(row).to.be.an("object");
expect(row.xp).to.be.a("number");
expect(row.level).to.be.a("number");
expect(row.xp).to.be.at.least(0);
expect(row.level).to.be.at.least(1);
expect(row.level).to.equal(expectedLevel(row.xp));
}
});
}