21 lines
1.1 KiB
C#
21 lines
1.1 KiB
C#
using System.Diagnostics.CodeAnalysis;
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namespace NeonSprawl.Server.Game.Items;
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/// <summary>
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/// Read-only access to validated <see cref="ItemDefRow"/> entries loaded at startup (<see cref="ItemDefinitionCatalog"/>).
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/// </summary>
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/// <remarks>
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/// <para><b>E3.M3 (inventory / craft / gather):</b> callers granting or validating items should depend on this interface
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/// rather than <see cref="ItemDefinitionCatalog"/> so stack limits and slot kinds stay centralized.</para>
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/// <para><b>NEO-53:</b> HTTP/read-model projections should depend on this interface rather than reaching into the catalog.</para>
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/// </remarks>
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public interface IItemDefinitionRegistry
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{
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/// <summary>Attempts to resolve an item by stable <c>id</c> (see <c>item-def.schema.json</c>). Unknown ids and <c>null</c> return <c>false</c> without throwing.</summary>
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bool TryGetDefinition(string? itemId, [NotNullWhen(true)] out ItemDefRow? definition);
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/// <summary>Every loaded definition, ordered by <see cref="ItemDefRow.Id"/> (ordinal).</summary>
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IReadOnlyList<ItemDefRow> GetDefinitionsInIdOrder();
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}
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