153 lines
5.1 KiB
Plaintext
153 lines
5.1 KiB
Plaintext
meta {
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name: POST craft gather refine make spine
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type: http
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seq: 5
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}
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docs {
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NEO-70 prototype spine: accumulate >=11 scrap_metal_bulk (gather when nodes allow, reuse persisted inventory after dotnet test), refine_scrap_efficient when refined_plate_stock < 2, then make_field_stim_mk0. NEO-118: best-effort quest objective wiring on craft success (active craft_recipe quests). Deny envelopes return empty inputsConsumed/outputsGranted arrays. No inventory POST shortcuts for spine materials.
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}
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script:pre-request {
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const axios = require("axios");
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const { getInventory, sumItemQuantity } = require("./scripts/inventory-api-helper.js");
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const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
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const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
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const jsonHeaders = { headers: { "Content-Type": "application/json" } };
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const progressionBefore = await axios.get(`${baseUrl}/game/players/${playerId}/skill-progression`);
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const refineBefore = progressionBefore.data.skills.find((row) => row.id === "refine");
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bru.setVar("refineXpBeforeSpine", refineBefore ? refineBefore.xp : 0);
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async function currentScrap() {
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return sumItemQuantity(await getInventory(bru), "scrap_metal_bulk");
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}
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async function currentRefined() {
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return sumItemQuantity(await getInventory(bru), "refined_plate_stock");
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}
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async function moveNear(x, z) {
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await axios.post(
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`${baseUrl}/game/players/${playerId}/move`,
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{ schemaVersion: 1, target: { x, y: 0.9, z } },
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jsonHeaders,
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);
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}
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async function tryGather(interactableId) {
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const response = await axios.post(
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`${baseUrl}/game/players/${playerId}/interact`,
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{ schemaVersion: 1, interactableId },
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jsonHeaders,
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);
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if (response.status !== 200) {
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throw new Error(`gather ${interactableId} HTTP ${response.status}`);
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}
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if (response.data?.allowed === true) {
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return;
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}
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if (response.data?.reasonCode === "node_depleted") {
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return;
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}
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throw new Error(`gather ${interactableId} denied: ${JSON.stringify(response.data)}`);
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}
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async function craft(recipeId) {
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const response = await axios.post(
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`${baseUrl}/game/players/${playerId}/craft`,
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{ schemaVersion: 1, recipeId },
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jsonHeaders,
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);
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if (response.status !== 200 || response.data?.success !== true) {
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throw new Error(`craft ${recipeId} failed: ${response.status} ${JSON.stringify(response.data)}`);
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}
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return response.data;
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}
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const gatherPlan = [
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{ id: "prototype_urban_bulk_delta", x: 16, z: -2 },
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{ id: "prototype_bio_mat_gamma", x: 10, z: -2 },
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{ id: "prototype_subsurface_vein_beta", x: 16, z: -6 },
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{ id: "prototype_resource_node_alpha", x: 10, z: -6 },
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];
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let scrap = await currentScrap();
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for (const node of gatherPlan) {
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if (scrap >= 11) {
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break;
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}
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await moveNear(node.x, node.z);
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await tryGather(node.id);
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scrap = await currentScrap();
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}
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if (scrap < 11) {
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throw new Error(`spine needs >=11 scrap_metal_bulk, have ${scrap} after optional gathers`);
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}
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if ((await currentRefined()) < 2) {
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await craft("refine_scrap_efficient");
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}
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}
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post {
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url: {{baseUrl}}/game/players/{{playerId}}/craft
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body: json
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auth: none
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}
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headers {
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content-type: application/json
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}
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body:json {
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{
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"schemaVersion": 1,
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"recipeId": "make_field_stim_mk0"
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}
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}
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script:post-response {
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const axios = require("axios");
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const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
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const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
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const inventory = await axios.get(`${baseUrl}/game/players/${playerId}/inventory`);
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const progression = await axios.get(`${baseUrl}/game/players/${playerId}/skill-progression`);
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bru.setVar("spineInventory", inventory.data);
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bru.setVar("spineProgression", progression.data);
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}
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tests {
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test("make_field_stim_mk0 succeeds after gather and refine", function () {
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expect(res.getStatus()).to.equal(200);
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const body = res.getBody();
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expect(body.schemaVersion).to.equal(1);
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expect(body.success).to.equal(true);
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expect(body.reasonCode).to.equal(null);
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expect(body.outputsGranted).to.deep.include({ itemId: "field_stim_mk0", quantity: 1 });
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expect(body.xpGrantSummary).to.be.an("object");
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expect(body.xpGrantSummary.skillId).to.equal("refine");
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expect(body.xpGrantSummary.amount).to.equal(10);
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expect(body.xpGrantSummary.sourceKind).to.equal("activity");
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});
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test("inventory includes field_stim_mk0 after spine", function () {
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const inventory = bru.getVar("spineInventory");
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const total = inventory.bagSlots
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.filter((slot) => slot.itemId === "field_stim_mk0")
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.reduce((sum, slot) => sum + slot.quantity, 0);
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expect(total).to.be.at.least(1);
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});
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test("refine skill XP increased after spine crafts", function () {
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const progression = bru.getVar("spineProgression");
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const refine = progression.skills.find((row) => row.id === "refine");
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const before = bru.getVar("refineXpBeforeSpine");
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expect(refine).to.be.an("object");
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expect(refine.xp - before).to.be.at.least(10);
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});
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}
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