neon-sprawl/client/scripts/interaction_request_client.gd

66 lines
2.1 KiB
GDScript

extends Node
## NS-18: POST InteractionRequest; prints server allow/deny to Output (prototype).
const ProtoIx = preload("res://scripts/prototype_interaction_constants.gd")
@export var base_url: String = "http://127.0.0.1:5253"
@export var dev_player_id: String = "dev-local-1"
var _http: HTTPRequest
var _busy: bool = false
func _ready() -> void:
_http = HTTPRequest.new()
add_child(_http)
_http.request_completed.connect(_on_request_completed)
func _input(event: InputEvent) -> void:
# _input (not _unhandled_input): unhandled often misses keys in the embedded Game view / focus quirks.
# Action `interact` is bound to E in project.godot; fallback keeps physical E for odd layouts.
if event.is_action_pressed("interact"):
_post_interact()
elif event is InputEventKey:
var k := event as InputEventKey
if k.pressed and not k.echo and (k.physical_keycode == KEY_E or k.keycode == KEY_E):
_post_interact()
func _base_root() -> String:
return base_url.strip_edges().rstrip("/")
func _post_interact() -> void:
if _busy:
return
_busy = true
var url := "%s/game/players/%s/interact" % [_base_root(), dev_player_id.strip_edges()]
var payload := {"schemaVersion": 1, "interactableId": ProtoIx.interactable_id()}
var body := JSON.stringify(payload)
var headers := PackedStringArray(["Content-Type: application/json"])
var err: Error = _http.request(url, headers, HTTPClient.METHOD_POST, body)
if err != OK:
push_warning("InteractionRequestClient: POST failed to start (%s)" % err)
_busy = false
func _on_request_completed(
_result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray
) -> void:
_busy = false
var text := body.get_string_from_utf8()
if response_code == 200:
var parsed: Variant = JSON.parse_string(text)
if parsed is Dictionary:
var d: Dictionary = parsed
var allowed: bool = bool(d.get("allowed", false))
var reason: Variant = d.get("reasonCode", null)
if allowed:
print("Interaction: allowed=true (reasonCode omitted on success)")
else:
print("Interaction: allowed=false reasonCode=%s" % str(reason))
return
print("Interaction: HTTP %s body=%s" % [response_code, text])