neon-sprawl/bruno/neon-sprawl-server/gig-progression/Get gig progression after d...

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meta {
name: GET gig progression after defeat spine (NEO-44)
type: http
seq: 31
}
docs {
NEO-44 AC spine: pre-request resets prototype target HP (NEO-83 fixture), then four pulse casts on alpha (slot 2 — avoids slot 0/1 cooldown from ability-cast and combat-targets folders).
Asserts breach xp increased by 25 from pre-spine baseline; salvage/refine skill xp unchanged.
}
script:pre-request {
const axios = require("axios");
const { resetPrototypeCombatTargets } = require("./scripts/combat-targets-reset-helper.js");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
const jsonHeaders = { headers: { "Content-Type": "application/json" } };
function sleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
const skillBefore = await axios.get(
`${baseUrl}/game/players/${playerId}/skill-progression`,
jsonHeaders,
);
bru.setVar("neo44SalvageXpBefore", String(skillBefore.data.skills.find((x) => x.id === "salvage").xp));
bru.setVar("neo44RefineXpBefore", String(skillBefore.data.skills.find((x) => x.id === "refine").xp));
const gigBefore = await axios.get(
`${baseUrl}/game/players/${playerId}/gig-progression`,
jsonHeaders,
);
const breachBefore = gigBefore.data.gigs.find((x) => x.id === "breach");
bru.setVar(
"neo44BreachXpBefore",
String(breachBefore?.xp ?? 0),
);
await resetPrototypeCombatTargets(bru);
await axios.post(
`${baseUrl}/game/players/${playerId}/move`,
{ schemaVersion: 1, target: { x: -5, y: 0.9, z: -5 } },
jsonHeaders,
);
await axios.post(
`${baseUrl}/game/players/${playerId}/hotbar-loadout`,
{
schemaVersion: 1,
slots: [{ slotIndex: 2, abilityId: "prototype_pulse" }],
},
jsonHeaders,
);
await axios.post(
`${baseUrl}/game/players/${playerId}/target/select`,
{ schemaVersion: 1, targetId: "prototype_target_alpha" },
jsonHeaders,
);
const castBody = {
schemaVersion: 1,
slotIndex: 2,
abilityId: "prototype_pulse",
targetId: "prototype_target_alpha",
};
for (let i = 0; i < 4; i++) {
const response = await axios.post(
`${baseUrl}/game/players/${playerId}/ability-cast`,
castBody,
jsonHeaders,
);
const body = response.data;
if (!body?.accepted || !body?.combatResolution) {
throw new Error(`neo44 cast ${i + 1} failed: ${JSON.stringify(body)}`);
}
if (i < 3) {
await sleep(3200);
}
}
}
get {
url: {{baseUrl}}/game/players/{{playerId}}/gig-progression
body: none
auth: none
}
script:post-response {
const axios = require("axios");
const baseUrl = bru.getEnvVar("baseUrl") || bru.getVar("baseUrl");
const playerId = bru.getEnvVar("playerId") || bru.getVar("playerId");
const skillAfter = await axios.get(
`${baseUrl}/game/players/${playerId}/skill-progression`,
);
bru.setVar("neo44SkillAfterJson", JSON.stringify(skillAfter.data));
}
tests {
test("breach gig xp increases by 25 after alpha defeat", function () {
const body = res.getBody();
expect(res.getStatus()).to.equal(200);
expect(body.mainGigId).to.equal("breach");
const breach = body.gigs.find((x) => x.id === "breach");
expect(breach).to.be.an("object");
const breachXpBefore = Number(bru.getVar("neo44BreachXpBefore"));
expect(breach.xp).to.equal(breachXpBefore + 25);
expect(breach.level).to.equal(1);
});
test("salvage and refine skill xp unchanged by combat defeat", function () {
const skillAfter = JSON.parse(bru.getVar("neo44SkillAfterJson"));
const salvageBefore = Number(bru.getVar("neo44SalvageXpBefore"));
const refineBefore = Number(bru.getVar("neo44RefineXpBefore"));
const salvageAfter = skillAfter.skills.find((x) => x.id === "salvage").xp;
const refineAfter = skillAfter.skills.find((x) => x.id === "refine").xp;
expect(salvageAfter).to.equal(salvageBefore);
expect(refineAfter).to.equal(refineBefore);
});
}