neon-sprawl/client/scripts/main.gd

24 lines
796 B
GDScript

extends Node3D
## NS-16: composes ground pick + server authority; see `ground_pick.gd` / `position_authority_client.gd`.
@onready var _camera: Camera3D = $World/Camera3D
@onready var _player: CharacterBody3D = $Player
@onready var _ground_pick: Node3D = $GroundPick
@onready var _authority: Node = $PositionAuthorityClient
func _ready() -> void:
_ground_pick.set("fallback_camera", _camera)
_ground_pick.connect("target_chosen", Callable(self, "_on_target_chosen"))
_authority.connect("authoritative_position_received", Callable(self, "_on_authoritative_position"))
_authority.call("sync_from_server")
func _on_target_chosen(world: Vector3) -> void:
_authority.call("submit_move_target", world)
func _on_authoritative_position(world: Vector3) -> void:
_player.snap_to_server(world)