Introduce POST /game/players/{id}/move-stream with ordered targets, full-chain
validation before apply, and PositionStateResponse. Godot client uses camera-
relative WASD, queues samples, and snaps to stream responses; debug builds keep
click-to-move via ground_pick. Update READMEs, E1.M1 snapshot, and tests.
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||
|---|---|---|
| .. | ||
| MoveCommandApiTests.cs | ||
| MoveCommandValidationTests.cs | ||
| MoveStreamApiTests.cs | ||
| PositionStateApiTests.cs | ||
| PostgresCollection.cs | ||
| PostgresDockerHelper.cs | ||
| PostgresIntegrationHarness.cs | ||
| PostgresPositionStateIntegrationTests.cs | ||
| PostgresWebApplicationFactory.cs | ||
| RequirePostgresFactAttribute.cs | ||