106 lines
4.2 KiB
C#
106 lines
4.2 KiB
C#
using System.Net;
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using System.Net.Http.Json;
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using NeonSprawl.Server.Game.AbilityInput;
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using NeonSprawl.Server.Game.Targeting;
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using NeonSprawl.Server.Tests;
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using Xunit;
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namespace NeonSprawl.Server.Tests.Game.AbilityInput;
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public sealed class CooldownSnapshotApiTests
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{
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private static async Task BindSlot0PulseAsync(HttpClient client)
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{
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var post = await client.PostAsJsonAsync(
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"/game/players/dev-local-1/hotbar-loadout",
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new HotbarLoadoutUpdateRequest
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{
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SchemaVersion = HotbarLoadoutUpdateRequest.CurrentSchemaVersion,
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Slots = [new HotbarSlotBindingJson { SlotIndex = 0, AbilityId = PrototypeAbilityRegistry.PrototypePulse }],
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});
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post.EnsureSuccessStatusCode();
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}
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private static async Task LockPrototypeTargetAlphaAsync(HttpClient client)
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{
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var response = await client.PostAsJsonAsync(
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"/game/players/dev-local-1/target/select",
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new TargetSelectRequest
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{
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SchemaVersion = TargetSelectRequest.CurrentSchemaVersion,
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TargetId = PrototypeTargetRegistry.PrototypeTargetAlphaId,
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});
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response.EnsureSuccessStatusCode();
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}
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[Fact]
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public async Task GetCooldownSnapshot_ShouldReturnNotFound_WhenPlayerUnknown()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var response = await client.GetAsync("/game/players/missing-player/cooldown-snapshot");
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// Assert
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Assert.Equal(HttpStatusCode.NotFound, response.StatusCode);
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}
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[Fact]
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public async Task GetCooldownSnapshot_ShouldReturnV1Schema_WithEightSlots_WhenPlayerKnown()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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// Act
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var response = await client.GetAsync("/game/players/dev-local-1/cooldown-snapshot");
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// Assert
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var body = await response.Content.ReadFromJsonAsync<CooldownSnapshotResponse>();
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Assert.Equal(HttpStatusCode.OK, response.StatusCode);
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Assert.NotNull(body);
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Assert.Equal(CooldownSnapshotResponse.CurrentSchemaVersion, body!.SchemaVersion);
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Assert.Equal("dev-local-1", body.PlayerId);
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Assert.Equal(HotbarLoadoutResponse.SlotCountV1, body.Slots.Count);
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Assert.All(body.Slots, s => Assert.Null(s.CooldownEndsAtUtc));
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}
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[Fact]
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public async Task GetCooldownSnapshot_ShouldExposeSlotEnd_WhenCastAccepted_ThenClear_WhenAdvancedPastDuration()
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{
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// Arrange
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await using var factory = new InMemoryWebApplicationFactory();
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var client = factory.CreateClient();
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Assert.NotNull(factory.FakeClock);
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await BindSlot0PulseAsync(client);
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await LockPrototypeTargetAlphaAsync(client);
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var cast = new AbilityCastRequest
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{
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SchemaVersion = AbilityCastRequest.CurrentSchemaVersion,
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SlotIndex = 0,
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AbilityId = PrototypeAbilityRegistry.PrototypePulse,
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TargetId = PrototypeTargetRegistry.PrototypeTargetAlphaId,
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};
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// Act
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var castResponse = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
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var snapDuring = await client.GetAsync("/game/players/dev-local-1/cooldown-snapshot");
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factory.FakeClock!.Advance(AbilityPrototypeCooldown.GlobalDuration + TimeSpan.FromMilliseconds(50));
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var snapAfter = await client.GetAsync("/game/players/dev-local-1/cooldown-snapshot");
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// Assert
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castResponse.EnsureSuccessStatusCode();
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var during = await snapDuring.Content.ReadFromJsonAsync<CooldownSnapshotResponse>();
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var after = await snapAfter.Content.ReadFromJsonAsync<CooldownSnapshotResponse>();
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Assert.NotNull(during);
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Assert.NotNull(after);
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var slot0During = during!.Slots.Single(s => s.SlotIndex == 0);
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Assert.NotNull(slot0During.CooldownEndsAtUtc);
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Assert.True(slot0During.CooldownEndsAtUtc > during.ServerTimeUtc);
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var slot0After = after!.Slots.Single(s => s.SlotIndex == 0);
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Assert.Null(slot0After.CooldownEndsAtUtc);
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}
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}
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