8 lines
339 B
C#
8 lines
339 B
C#
namespace NeonSprawl.Server.Game.Items;
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/// <summary>
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/// Result of an atomic inventory transform (NEO-54).
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/// <see cref="Write"/> is <c>true</c> to persist <see cref="Value"/>; <c>false</c> to leave storage unchanged.
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/// </summary>
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public readonly record struct PlayerInventoryMutationWrite(bool Write, PlayerInventorySnapshot Value);
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