neon-sprawl/docs/decomposition
VinPropane 6a48315ba5 NEO-153: fix stale issue patch merge and address review findings.
Clear _issue_contract_patch when GET includes the instance row (NEO-122
precedent); wire faction_standing_received for reward re-paint; add regression
test; update E7M4 decomposition docs and review strikethroughs.
2026-06-28 14:56:12 -04:00
..
epics NEO-144: align Epic 7 decomposition docs with E7M4 backlog 2026-06-20 19:15:58 -04:00
milestones
modules NEO-153: fix stale issue patch merge and address review findings. 2026-06-28 14:56:12 -04:00
tooling
README.md chore: codify full-stack epic decomposition policy 2026-05-24 16:19:32 -04:00

README.md

Decomposition Workspace

This workspace contains detailed planning artifacts derived from the finalized master plan:

Folder Layout

Working Rules

  1. Do not rewrite baseline vision in these files; link back to the master plan.
  2. Keep slices backlog-ready (clear owner, dependencies, acceptance criteria).
  3. Use stable IDs (E1, E1.M1, etc.) for core game epics; use CT.M1-style IDs for content tooling so tooling stays out of the E1E9 sequence.
  4. Every new slice must reference telemetry and validation where applicable.

Full-stack epics

Epics deliver playable game features, not server-only vertical slices. Enforced by .cursor/rules/full-stack-epic-decomposition.md (alwaysApply).

When decomposing a prototype backlog:

  1. Start from docs/plans/_prototype-backlog-template.md.
  2. Pair server and client stories where the feature is player-visible (mirror Epic 1: NEO-23 + NEO-24).
  3. Create all Linear issues and blockedBy links in the same decomposition pass — including client slices — not as undocumented “optional follow-ups.”
  4. Bruno / manual QA prove contracts; Godot proves the prototype fun/readability gates in vision.

Epic 3 established a dedicated client slice file: E3S5-client-prototype-backlog.md (NEO-72NEO-75). Apply the same pattern to other epics (e.g. planned E2 client slice for skill/perk HUD).

Linear alignment

Engineering work is tracked as issues in Linear (team NEO), grouped under projects that mirror epics and modules. Do not recreate a Jira-style Feature issue tier—module- or slice-level grouping is labels on the issue only.

Express that grouping with labels (for example the decomposition module idE1.M1, CT.M2, etc.). Issues belong to a project (e.g. Epic 1, E1.M1, Tech Debt); labels carry scope without a separate Feature work item.

Epic files (E1E9, master plan)

Epic Document
1 - Core Player Runtime epics/epic_01_core_player_runtime.md
2 - Skills and Progression Framework epics/epic_02_skills_and_progression.md
3 - Crafting Economy epics/epic_03_crafting_economy.md
4 - World Topology epics/epic_04_world_topology.md
5 - PvE Combat epics/epic_05_pve_combat.md
6 - PvP Security epics/epic_06_pvp_security.md
7 - Quest / Faction epics/epic_07_quest_faction.md
8 - Social / Guild epics/epic_08_social_guild.md
9 - LiveOps / Integrity epics/epic_09_liveops_integrity.md

Template for new epics or major revisions: epics/_epic_template.md

Cross-cutting tooling (not E1E9)

Track Document Modules (register)
Internal authoring & content pipeline tooling/internal_authoring.md CT.M1M3

Next Actions

  1. Expand slices into Linear issues under epic/module projects when writing a prototype backlog — copy _prototype-backlog-template.md; follow full-stack epic decomposition. Create all issues and blockedBy links in the same decomposition pass, not at story kickoff. Set estimate 1…N on each issue to match slug execution order so the project board can sort by Estimate (ascending). Tag server / client and module scope with labels. Keep module IDs aligned with the master plan.
  2. Populate modules/module_dependency_register.md as contracts stabilize.
  3. Refine milestones/phase_execution_plan.md with dates and owners when execution starts.