- Add BoxShape3D to PrototypeTerminal (layer 1, walkable) so the player cannot pass through; matches terminal mesh size. - Bake navigation from collision layer 1 only so the player (layer 2) is not merged into the mesh; reparent Player under NavigationRegion3D so NavigationAgent3D resolves a valid map. - Restore nav waypoint following for long horizontal legs; keep horizontal steering toward next/goal so bump departure behavior stays sane. |
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| .. | ||
| main.tscn | ||